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Foreword

Trents are a tough race to plan around, they have the unique challenge of facing a drastically changing statlock as they grow in level. You can take a feat that allows them to stop growing at a particular level, though this takes away your ability to reshape your character's feats as you grow.
 

Trent Race

A Highly Complexed, Tier 1 Race

Tiny Dae

Subtype(s): Sylvion

+2 Total: +1 Str, +3 Con, vs -1 Int, -1 Wis, -1 Cha
Combat: B // Support: B // Social: C // Utility: B // Potential: S

Natural Armour: Size Dependant
Resistances: Size Dependant
Vulnerabilities: Fire, Necrotic and Axes

 

Sences

Standard 120ft // Tremorsence 2400ft

Moblity

Size Dependant

Racial Proficiencies

History, Perception, Survival

Comunication

Size Dependant

Trent Race [Topsheet]

Racial Features

Grower

Cardinal Feature


 
All things start small, given time and effort you from shall brush against the very sky.

Size Level AC Speed Statblock
Tiny 0 to 3 10 40ft. +2 Total: +4 Dex,+4 Cha, vs -2 Str, -4 Con
Small 4 to 7 11 30ft. +2 Total: +2 Dex,+2 Cha, vs -1 Str, -1 Con
Medium 8 to 11 12 25ft. +4 Total: +2 Str, +2 Con, +1 Wis vs -1 Dex
Large 12 to 15 14 20ft. +6 Total: +4 Str, +4 Con, +2 Wis vs -4 Dex
Huge 16 to 20 16 30ft. +8 Total: +6 Str, +8 Con, +4 Wis vs -10 Dex

Grower [Feature]

Changing Nature

Major Feature

Your body is in a constant state of flux, and your abilities change along with you.  

Whenever you receive a feat through levelling up you may change around any of your existing feats as well. 

Changing Nature [Feature]

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