Raptrine
Ability Score Increase +1 int, +2 Dex,+1 Cha, -1 Wis
Size Small
Speed 40 ft. Walk, 40 ft. Glide
Hollow Bones
Your body is built for speed and flight; consequently, you are only able to carry half as much as a creature of your size.
Fragile
You slight frame makes you weaker than most. When rolling for hitpoints, subtract 2 from each roll so long as you are left with at least 2 hitpoints per level.
Powerful Bite
You have the power to deliver a powerful bite as part of your attacks. As a standard action, you may do a 1d6+2+str mod piercing attack. After reaching level 5 this is instead done as a bonus action.
Blood Frenzy
Natural Instinct drives you crazy when you smell the scent of blood. Upon encountering a bloodied foe, you must make a dc 13 Wisdom save or immediately move to attack the creature. This effect ends once the target is either dead or you have been pulled away. After 12 seconds you may re-attempt the initial wisdom save to break free from the effects of this sate. Upon receiving damage in this state, you must make a dc 15 wisdom save or immediately attack the attacker unless you are clearly outmatched.
Sharp Claws
Raptrine are naturally equipped with wickedly sharp claws, perfect for slicing into prey. Your base unarmed attack is replaced with a 1d4+str mod slashing attack. you may make up to two plus half your dexterity modifier attacks per turn with these claws; So long as you do not use any other weapon as part of your attack action that turns. When under the effect of Blood Frenzy, A Barbarians Rage, Haste, Vicious Mockery or Tunt; You gain one addition swipe with your claws as well, these effects do not stack with the exception of Blood Frenzy.
Languages. Alan, Common
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