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Duidon

    Duidons are mistrius little creatures, nobody know quite where they have come from and nobody knows where the go. All they do know is that they can make a big impact on many situations before traveling off into the sunset.
Silly Races
 

Inspiration

DĂși


Duidon

A Standard, Tier 1 Race


Small Humanoid

Subtype(s): Beast

Speed: Standard 30ft.

Natural Armour: 9

Sences: Standard 100ft.

Ability Scores

+2 Total: +2 Cha

Resistances

Psychic

Vulnerabilities

Posion

Natural Attack(s)

Danger Bite

Standard Action | Ranged Attack | 20ft. Range
To Hit: 1d20+Cha | On Hit: 1d4+Cha None-Lethal Psychic Damage | *Special Critical | 19-20 Critical Range
*On dealing a critical hit you may attack again with danger bit as a free action. This may repeat up to six times in any one turn.  

Actual Bite

Standard Action | Melee Attack | 5ft. Range
To Hit: 1d20+Str/Dex | On Hit: 1d4+Str Piercing Damage | x3 Critical
 

Dragon Spit

But only if you are a Dragon!!! (Requires the "RAAW I am a Dragon!" Feat)
Standard Action | Ranged Attack | 30ft. Range | Arcing Projectile
To Hit: 1d20+Dex | On Hit: 1d6+Cha *Chosen Damage | x4 Critical *You may pick from either Poison, Acid, Electrical, Cold, Psychic or Fire damage. This damage type may change freely between attacks.    

Racial Proficiencies

Acrobatics, Persuasion, Stealth

Racial Languages

Dui + One Local Language

Racial Features

Danger Derp

You are able to shrug off an offence that would fell another being with only the powers inside you. | As a reaction, you may attempt to shrug off a failed save with a charisma saving throw; Using the same saving DC as the original check. Regardless of whether you succeed or fail the check, you will always fail the next saving throw you are required to make. Failing a saving throw against a normally none-damaging spell such a "charm person" while this is active will instead deal 3d6 True Damage to you.  

Move Unseen

You are very sneaky, so long as no one smart can see you, you can get nearly anywhere. | So long as you are not actively being observed by a creature with an intelligence score of 3 or above; You may teleport up to 15ft. in any direction as a full-round action.

Alternative Racial Features

The following features can be take in place of standard racial features.

 
 

Racial Feats

You may pick any one of the following racial feats in place of an ordinary feat upon reaching the appropriate level.

 

RAAW I am a Dragon!

You a fearsome beast indeed! May all treble in your presence. | You gain access to the "Dragon Spit" Attack and also gain proficiency in intimidation.  

Derp Deep

You have learned the ways of the earth and can now move through it as if you wear as one! | You gain a dig speed of 10ft. You also gain proficiency with either nature or survival. While digging you may as a bonus action or reaction, spray dirt in the face of a creature with 15ft. of you; Giving the disadvantage on their next action.  

Strictly Most Dangerous

Requires a level 16+ Character
You are filled with danger and as such have learnt that it can be danced away in times of great need. | Upon reaching zero hitpoints you may attempt a DC 16 performance check to remain standing at one hitpoint. The DC of this action increases by 4 each time it is used until compleating your next long rest.  

MAXimum Danger

Requires a level 20+ Character
It has all come down to this. Without you, they would all be nothing! | Once per day As a bonus action, you may gain 40ft. of movement cause an explosion in a 30ft. radius all around you. Creatures caught in this radius take 10d6+Cha Fire, Radiant, Cold, Electrical, Bludgeoning or Psychic Damage; Taking half on a successful DC 20 Dexterity saving throw. After using this ability the next attack has a non-negateable 4x advantage against hitting you and will automatically crit if it hits. Looking back at the explosion caused by this action immediately causes you to fall unconscious with zero hitpoints. Good luck commander.

Racial Heritages

 

Survival

Mostly Carnivorous

You are largely a meat eater but can gain a little sustenance from other foods. | You gain the standard amount of nourishment from eating meat. You may eat none-harmful flora without getting sick but only get half of the sustenance it would usually provide. You may also safely eat not toxic meat raw without becoming ill.  

No Coco for You!

You are sadly allergic to chocolate. | Consuming chocolate will cause you to have to make a DC 15 Constitution saving throw. Failing this save will result in you taking 1d6 Poison damage.

Life Stages

 

Synergies

 

Block Link: Duidon [URS]

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