The Dragondown Coast in Ulgrotha; the Homelands | World Anvil
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The Dragondown Coast

Nobody can give you freedom. Nobody can give you equality or justice or anything. If you are truly alive, you must take it.

A sanctum from war; a nest of vipers

Legend says that this vast and wild peninsula that acted as a place for refugees of the Godswar did not come about naturally. Nusemnee, The Rainbow Serpent - Female-Husband of Bahamut, the Platnium Dragon, sacrificed themselves to ensure the survival of mortal kind. That this patch of windswept savanna and floodmeadows was formed to shelter mortal life during the final battle of the Godswar - Elidyr's Folly.

 

Lands rose and fell. The sky rained fire, ash, and worse things. The seas rose and then retreated. The very fabric of reality changed, as the old world was devastated and altered: new volcanoes emerged and erupted, whole mountain ranges collapsed, multiple earthquakes ravaged the countryside. Areas around the rift were warped beyond recognition, and the further provinces became wastelands.

 

But it was because of Nusemnee's hallowed suicide that anyone survived.

 

It has been 100 years since the final bastion of the Nerathi Imperium fell, giving way to something new. The roads have been reclaimed by nature, and the canal system has fallen into over irrigated ruins. It is now composed of independent city-states, cyclopean ruins, and uncharted wilderness. From the swampy riverlands of the west, to the flame-scorched barrens of the southern plateaus. Magic, demons, mutants and prehistoric animals are mixed with the remnants of technology and precious little civilization that remains.

 

It is roughly devided into three portions: The Nentir Vale, the Darish De'Cour Riverlands, and the Savage Coast. Each have a wide collection of biomes that do not always make sense from where they are on the map. With corruptive nature reclaiming a majority of the landscape, causing danger and darkness to exist in the wilderness. The only hope for the civilized races of the world lies in large cities which stand as light in the darkness.

 

Yet, perhaps the most striking aspect of the Dragondown Coast is that is is populated with ancient machines. Many have been abadoned for dead since the first atrocities of the Godswar - yet some are simply waiting for a new master.

The Dragondown Coast
A vast and wild peninsula that once act as a place of refuge for refugees of the Godswar. Since the final battle of the Godswar - Elidyr's Folly - it has fallen int disrepair. It is now composed of rural communities, independent city-states, cyclopean ruins, and uncharted wilderness. The region possesses a variety of environments within its limits; from the swampy riverlands of the south, to the flame-scorched barrens of the northern plateau.
Regardless of tribal affilication, most people of the Coast wear a complex array of rags, robes straps and pouches fashioned from ruddy cloth.

The Godswar changes the land and is the reason why the plane remains untamed and deadly. Because it is divine and magical in nature, the Godswar affects biology as well as geology and meteorology. In addition to coastal positioning, a decades-long drought, nuclear explosions, rampant pollution, and a battered worldwide climate makes the Dragondown Coast home to several unusual weather conditions.

The pleateuing and broken savannas, mist-shrouded moors, and the magic-ravaged environments of the Dragondown Coast hide countless secrets. The fossilized ruins of the Old World have long since been grown over - oak tree forests have grown over ancient galleries, floral meadows have sprung up covering old battlegrounds, and sparkling streams now flow through the collapsed and teetering stones of old aqueducts and overpasses. Shrines to the Nerathilord have been shallowed by the earth, occasionally throwing up monsters, mysteries, and ghosts of the old world.

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