Seidr
Seidr sense spirits, both ancestral and natural, and work with them. They commune between material and beyond, between life and death. They master ancient traditions to communicate with spirits, seeking to spread their will or perhaps to tie the will of the spirits to their own.
While magic is more common in Seidr, it is not a requirement, which is why they are often seen as spiritual advisors.
Career
Qualifications
Seidr require a deep understanding of alchemy, spirits, runes, and the gods. Seidr usually have to learn from experience and intuition because of the small number of them. Those that can, may seek a more experienced practitioner to teach them or they may learn from a relative if they are born into it.
Payment & Reimbursement
Seidr are usually well cared for by their village and will be paid for their services.
Perception
Purpose
Seidr are often sought out as healers, spiritual guides, alchemists, advisors, and occasionally for magical aid.
Social Status
While Seidr are revered by most, there is an underlying fear from the common folk. Seidrs commonly deal with things most can not or will not understand.
Demographics
An incredibly small percentage of the population are Seidr, because of the training, knowledge, and status as an outsider.
Operations
Tools
Books, alchemist tools such as mortar and pestle, wooden utensils, and cooking supplies.
Materials
Since Seidrs are sought out for alchemy and healing, plants, herbs, ingredients, potions, tonics, and salves are all common materials for them.
Workplace
Seidrs usually have some sort of workshop, often away from the village due to the smell. It typically resembles an alchemist's shop.
Provided Services
Seidrs are often consulted for spiritual guidance, ceremonial services(weddings, funerals, and holidays), and alchemy or healing. In more religious communities, they will often advise Thegns, Jarls or Kings.
It is rumored that some Seidrs are truly capable of Magic and may be contacted for those services as well.
Dangers & Hazards
Seidr do occasionally deal with poisonous ingredients which can be dangerous if mishandled, and those that dabble with Magic are always susceptible to danger.
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