Sol: Protection Abilities
Protective Solar Magic
This would actually be a branch of Solar Magic rather than a separate element.
Solar Barrier
Creates walls of golden light.
Effects:
- Blocks attacks
- Protects allies
- Absorbs magical impacts
A natural counterpart to Tarana's healing.
Radiant Ward
Places protective marks on allies.
Effects:
- Increased resistance
- Reduced magical influence
- Temporary protection
Something he could place on Tarana, Tamra, Caldur, Garnet, etc.
Sunshield
Creates a mobile shield of solar energy.
Can move with him.
Useful while advancing.
Guardian's Halo
A protective aura around nearby allies.
Effects:
- Increased courage
- Resistance to fear
- Greater endurance
Very kingly.
Dawn's Refuge
Creates a sanctuary zone.
Effects:
- Protection from corruption
- Defensive enhancement
- Warmth and comfort
Almost like bringing a piece of the Solar Realm into the world.
Advanced Protection Magic
Crownward
Sol's signature defensive technique.
A massive protective dome.
Effects:
- Shields large groups
- Withstands siege-level attacks
- Blocks shadow magic
Solar Bastion
Turns incoming magical energy into fuel for the shield.
The harder enemies attack:
The stronger it becomes.
King's Vow
Sol chooses someone to protect.
Effects:
- Greatly enhanced defensive power around that individual
- Increased reaction speed
- Heightened awareness of threats
The first person he would probably unconsciously use this on?
Tarana.
Last Light
A desperation ability.
When allies are about to fall:
A burst of solar energy shields everyone nearby.
The kind of ability that appears during moments of overwhelming determination.
Divine Protection
Fax's Embrace
The ultimate protective technique.
A colossal manifestation of solar light.
Effects:
- Protects armies
- Purifies corruption
- Blocks catastrophic magical attacks
Planetary Defense

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