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Magic lessons

Life, Education

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Faerie dragon Tyriok teaches the party about the nature of magic and tries to learn them how they can control their own magic within Faellys. Due to the wild magic it keeps blowing up in their faces.
Hagal is the first to try but doesn't get the grasp of it. Nadi is the second to try and succeeds almost immediately, thus admitting their spellcasting ability openly for the first time. Nadi is so shocked by the fact that it worked and that they revealed their secret that they drop the control of the invisibilty spell. As a result, Nadi is thrown into the Shadowrealm, where they have a confrontation with Brabesh, an entity that they apparently somehow owe their life to and who claims ownership over their body and person. Suddenly, Madra appears, confronting Brabesh herself and sending Nadi back to the Faewild.
Meanwhile Merja and Naivara had been succesfully practicing the control of their magic. Naivara was a bit taken aback that it worked on their magic since they had always believed that their magic came from Kreo directly. With help of Tyriok they eventually concluded that the magic lies in the world around them, and Kreo helps them to tap into it and use it in a functional form.


Eventually they will gain the following feat:

Mold Magic

You have the ability to decrease, increase, or alter (like the movement of dancing lights or the appearance of an illusion) an existing spell effect or other magical effect. The magnitute of the adaptation per turn is minor. Stacking over time or combining forces with other entities with this feat is possible.   To Mold Magic, use your bonus action to spend a number of spell points equal to the level of the spell you are trying to affect (cantrips count as level 0 spells for this purpose). If you succeed on a spell casting ability check with a DC of 10 plus the spells level, you can affect the chosen spell effect (at the DMs discretion).   Certain circumstances, like wild magic or rival spell casters, can influence the DC. In the instance of targeting a spell under the active control of an unwilling creature, the DC is 10 + spell level + their spell casting ability modifier.   When the modifications made with mold magic are desired to last longer than one turn, concentration is required to keep the change. Otherwise, after one turn the spell will behave as it did before.  

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