Human Species in Trylase | World Anvil

Human

Basic Information

Biological Traits

  • Base
Ability Score Increase: Your ability scores each increase by 1  
  • Variant Human
Ability Score Increase: Two different ability scores of your choice increase by 1.   Skills: You gain proficiency in one skill of your choice.   Feat: You gain one feat of your choice.  
  • Mark of Finding
Abillity Score Increase: Your Wisdom score increases by 2, and your Constitution score increases by 1.   Finder’s Magic: You can cast the hunter’s mark spell with this trait. Starting at 3rd level, you can also cast the locate object spell with it. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.   Hunter’s Intuition: When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll a d4 and add the number rolled to the ability check.
Spell Level Spells
1st faerie fire, longstrider
2nd locate animals or plants, locate object
3rd clairvoyance, speak with plants
4th divination, locate creature
5th commune with nature
 
  • Mark of Handling
Ability Score Increase: Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.   Wild Intuition: When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and add the number rolled to the ability check.   Primal Connection: You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells.   The Bigger They Are: Starting at 3rd level, you can target a beast or monstrosity when you cast animal friendship or speak with animals, provided the creature’s Intelligence score is 3 or lower.   Spells of the Mark: If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your spellcasting class.
Spell Level Spells
1st animal friendship, speak with animals
2nd beast sense, calm emotions
3rd beacon of hope, conjure animals
4th aura of life, dominate beast
5th awaken
 
  • Mark of Making
Ability Score Increase Your Intelligence score increases by 2, and one other ability score of your choice increases by 1.   Artisan’s Intuition:  When you make an Arcana check or an ability check involving artisan’s tools, you can roll a d4 and add the number rolled to the ability check.   Maker’s Gift:  You gain proficiency with one type of artisan’s tools of your choice.   Spellsmith:  You know the mending cantrip. You can also cast the magic weapon spell with this trait. When you do so, the spell lasts for 1 hour and doesn’t require concentration. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for these spells.   Spells of the Mark:  If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Making Spells table are added to the spell list of your spellcasting class.
Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
 
  • Mark of Passage
Ability Score Increase:  Your Dexterity score increases by 2 and one other ability score of your choice increases by 1.   Intuitive Motion:  When you make a Dexterity (Acrobatics) check or any ability check to operate or maintain a land vehicle, you can roll a d4 and add the number rolled to the ability check.   Magical Passage:  You can cast the misty step spell once with this trait, and you regain the ability to cast it when you finish a long rest. Dexterity is your spellcasting ability for this spell.   Spells of the Mark:  If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your spellcasting class.
Spell Level Spells
1st expeditious retreat, jump
2nd misty step, pass without trace
3rd blink, phantom steed
4th dimension door, freedom of movement
5th teleportation circle
 
  • Mark of Sentinel
Ability Score Increase:  Your Constitution score increases by 2, and your Wisdom score increases by 1.   Sentinel’s Intuition:  When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check.   Guardian’s Shield:  You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting ability for this spell.   Vigilant Guardian:  When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can’t do so again until you finish a long rest.   Spells of the Mark:  If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Sentinel Spells table are added to the spell list of your spellcasting class.
Spell Level Spells
1st compelled duel, shield of faith
2nd warding bond, zone of truth
3rd counterspell, protection from energy
4th death ward, guardian of faith
5th Bigby’s hand

Growth Rate & Stages

Adult at 17 -21

Additional Information

Perception and Sensory Capabilities

  • Mark of Finding
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Civilization and Culture

Major Language Groups and Dialects

Read,write, and speak common.  
  • Spells of the Mark
You can speak, read, and write Common and Goblin.
Genetic Descendants
Lifespan
95 Years
Average Height
4'8" - 6'4"
Average Physique
  • Walking speed is 30 ft.
  • Run speed is 60 ft.
  • Climbing speed is 15 ft.
  • Swim speed is 15 ft.
  Mark of Passage
  • Walking speed is 35 ft.
  • Run speed is 70 ft.
  • Climbing speed is 20 ft.
  • Swim speed is 20 ft.
Body Tint, Colouring and Marking
Fair - Dark skin

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