Nalduqqiatus in Trayam | World Anvil
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Nalduqqiatus

Before the events of the The Mage War, the island currently called Nalduqqia was connected to the larger continent by an isthmus that was, in places, only a mile across. At that time, the area was occupied largely by elves and a roving sept of halflings who traveled from clan-land to clan-land.   The wide coastline led to the elves developing a powerful naval trade empire, with High Elven sailors establishing routes that reached all the way across the world to Alkhade and Ghicachio. Sometime after the destruction of the previous calendar, an elven king named Nalduqqiat used careful marital alliances over the course of nearly a century to unite the clans together, renaming the island Nalduqqiatus and establishing a calendar devoted to the six gods worshipped by the clans. The king dated years starting with the year of unification, and imposed this dating system on his trading partners for the duration of his two hundred year reign. Over time, this system snowballed in popularity and convenience. It is the division of months and weeks used to this day.   Over time humans (particularly those from Reach) began settling in the kingdom, and the during the Mage War many of the native elves became part of the planar migration. As the area became separated by seawater with the destruction of the isthums, and suddenly lacking in central leadership with the disappearance of the rulling elf class, the kingdom dissolved to infighting as various factions from within and without fought to claim control of the ports around the island's coast. Eventually, the name of the island evolved in the lexicon to Nalduqqia. Old elven ruins litter the land, with a decent percentage of them still mostly untouched by treasure hunters and arcanologists for fear of ancient spells or cursed monsters lurking within. Architects' artistic reconstructions of some of these Nalduqqiatus-era buildings estimate that the tallest buildings were made of glass or crystal and reached as high as eighty feet into the air.

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Post-War Era

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There were many wars in the history of Trayam, but mention The War to anyone and they will immediately know what you're speaking of.   The causes of this great and terrible war are still debated, but it is agreed that the conflict was organized around two massively powerful factions: the casters who drew their power from Arcane magics, and the casters who drew theirs from Divine sources. The conflict was bloody, long, and devastating. Years wracked by scorching balls of fire, rips in the fabric of time, and the conjuration of horrific monstrosities took their toll on Trayam before the war finally came to an end. What magic users were left in the world were charged for war crimes and ultimately executed. When all was said and done half of the land itself was gone, either blasted into nothing or swallowed by the sea.   It took the world a long time to adjust to a life without magic, especially with the armies of Trayam decimated by war. Without the swords or spells needed to hold them, vast tracts of land were abandoned to monsters and roving hordes of goblinoids. Without the land to produce from, entire cities disappeared to famine as the winters grew long and sunless. Without the aid of magic on production and the economy, civilization has been forced to slowly relearn processes that were once as easy as an incantation: smithing, architecture, mining, shipbuilding. Any suspiciously big leap in technology was almost immediately followed by inquisition for fear of sorcery. Slow going, and slow again. An extended dark age in which for the most part societal advancement halted and technology regressed. Many historians speculate that even to this day the population of the world has not recovered to pre-war levels.

  • 364 WE

    33 /2
    371 WE

    2 /4

    War of Suthers
    Military action

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