I.I.S.S. Havoc

TL 15TonsCost(MCr)
Hull 500 Tons, Reinforced, Standard 37.5
Armor Bonded Superdense, Armor: 9 36 27
M-Drive Thrust 4 20 40
J-Drive Very Advanced, Jump-4 50 93.75
Power Plant Fusion, Power 600 30 60
Bridge Small 10 2.5
Fuel Tanks J-4, 8 Weeks operation 186
Computer Hardened, Jump Control, Computer/35 60
Computer Hardened, Jump Control, Computer/15 4
Sensors Military Grade 2 4.1
Weapons High Technology Missile Barbette x2
Triple Turret Mount
-Missile x2
-Sandcaster
Missile Barbette x2
9
1


10
12
1
1.5
0.25
8
Systems Fuel Processor (40 tons/day)
Fuel Scoop
Armory x2
Sensor Station x2
Aerofins
Medical Bay
Workshop
2

2
2
25
4
6
0.1
1
0.5
8
2.5
2
0.9
Software Jump Control/4
Launch Solutions/2
Library
Manoeuvre
Intellect




0.4
16


Staterooms Standard x1, Double x1 8 1
Barracks Barracks x16 32 1.6
Low Berths Low Berth x6 3 0.3
Common Areas 10 1
Cargo 52
Crew
Officer, Pilot
Astrogator
Engineers x3
Gunners x5
Administrator
Maintenance, Medic
Hull: 300
Running Costs
MAINTENANCE COST
Cr30,496/month
PURCHASE COST
MCr365.95
Power Requirements
Basic Ship Systems
100
Manoeuvre Drive
200
Jump Drive
200
Sensors
2
Low Berths
1
  • Small Bridge: DM-1 for all checks related to spacecraft operations made from within the bridge
  • Very Advanced Jump Drive: 10% Decreassed Fuel Usage
  • High Technology Missile Barbette: DM+1 to all attack rolls.
  • Aerofins: DM+2 to all pilot checks within atmosphere
  • Launch Solutions: DM+2 to all Missile and Torpedo attack rolls.
Ship Quirks:
  • Cervantes Class - Bad Reputation: The Cervantes class has a reputation of being temeramental ship to keep in service and is often viewed as undesirable to serve aboard. Crew Morale is reduced by -1 and all checks to obtain replacement personnel suffer DM-2.
  • User Unfriendly: As a result of modifications or repairs the vessel has many uneven floors and projections sticking out from awkward places. Over time these can cause a loss of efficiency. All checks to determine if Crew Efficiency Index (CEI) is reduced suffer DM-1.
  • Persistent Minor Fault: Due to some poor Hull design geometry, The M-Drive will give inconisistant power durring landing and takeoff causing the ship to list to one side.
  • Warrior: Sometimes the weapons seem to aim themselves. Once per mission a gunner can claim DM+2 on any Gunner check.
Ship Traits:
  • Messy Refit: As a result of a badly implemented refit or repair, the ship has far too many pieces of equipment in awkward corners, trip hazards and labour-intensive workarounds. Effective CEI is reduced by D3, re- determined at the beginning of every mission.
  • Unreliable: At the start of each Mission Segment, the referee should roll 2D. On a score of 10+ the ship’s systems begin playing up... again. A series of random intermittent faults impose DM-1 on all tasks carried out by a random department. Roll 1D. 1: Flight, 2: Gunnery, 3: Engineering, 4-6: General crew and command officers.
  • Target Lock: The Launch Solutions software and High Technology Missile Barbette's are unusually well integrated. Whatever the reason, all Gunnery tasks relating to using them in tandum gain DM+1.

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