Sambar Settlement in Toril CFG-XXII | World Anvil

Sambar

Sambar.jpg
Sambar is the capital city of Lantan. It is the most technologically advanced city in Faerun, and home to the only publicly known Artificer's Guild in the realm.   Sources: https://forgottenrealms.fandom.com/wiki/Sambar

Demographics

primarily human, some dwarf, some gnome

Government

Sambar is governed by several wealthy aristocrats, led by a male human named Tama Keni.

Districts

Archsword Village, Archwall Borough, Bell Farthing, Blackhill Farthing, Brightcrown District, Candle Market, Court District, Crystalfane Borough, Crystalscepter District, Crystalscepter Village, Hartskeep Village, Hickory Dock, Lion's Village, Lordscastle Farthing, Maiden's Market, Market Delve, Mastiff's District, Merchant's District, Mere Farthing, Orb Borough, Orchard Farthing, Rogue's Market, Scholar's Village, Servant's Farthing, Servant's Ward, Sunken Docks, Temple Borough, Tower Market, Well Market

Guilds and Factions

Artificer's Guild

Points of interest

Archsword Village

  The Adventurers Guild Hall: A large half-timbered building, decorated with exotic weapons and armor.   The Courthouse: An impressive half-timbered building, filled with pompous magistrates and advocates.  

Archwall Borough

  The Weary Shepherd: A shabby adventurer's tavern, built around a hewn stone impaled by a sword.  

Bell Farthing

  The Odeum of Tears: A two-storey half-timbered theatre, within which time seems to pass more slowly.   The Silver Shrine: A wondrous arch of bright silver, said to protect the town against wererats and other lycanthropes.  

Blackhill Farthing

  Muniou's Pewter: The workshop of a male human pewtersmith named Moto Muniou, who is possessed by the ghost of a silver dragon.  

Brightcrown District

  The Broken Dagger: A fanciful adventurer's inn, decorated with dungeon doors.   The Guildhall: A large stone-walled building, decorated with a glazed-tile roof. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.   The Shrine of Oton Inan: A cauldron lamp enshrining the flame of Oton Inan, Goddess of the Sky, said to be sometimes visited by the goddess herself.  

Court District

  The Sanctuary of the Cerulean Sky: A grand stone-walled building, decorated with many holy symbols of carved stone.   Atsum's Carvings: A cluttered woodcarver's workshop, built around a large hawthorn tree.  

Crystalfane Borough

  The Floating Alley: The ground between the buildings here appears to fall away into a storm-wracked sky. A path of floating stones offers the only way across.   The Theatre of Tesileo: A two-storey theatre of timber and brick walls, home of a troupe of illusionist-actors.   The Dancing Demon: A neglected adventurer's inn, built atop an outcrop of quartz crystal.  

Crystalscepter District

  Nobu's Woodwork: The workshop of a female human woodcarver named Mara Nobu, known for her ornately carved and decorated wooden shields.  

Crystalscepter Village

  The Eternal Theatre: A grand stone-walled theatre, home of a male human named Nozai Jiro and his trained wyvern.   The Earth Shrine: A wondrous obelisk of smooth sandstone, said to hold the ruby heart of the world.   The Devil's Gallows: It is said that every thief and murderer condemned to these gallows whispers a dark secret or betrayal in the moment before they die.  

Hartskeep Village

  The House of Posaro: A large theatre of stone walls, known for its halfling slice of life plays.   The King's Alehouse: A shabby commoner's inn, decorated with stained glass windows.   The Theatre of Lights: A grand timber and brick theatre, home of a male human named Ogan Masui and his trained owlbear.  

Hickory Dock

  The Sylvan Odeum: A large stone-walled theatre, known for its drunken satyr plays.   Shimei's Armory: The workshop of a male human armorer named Kura Shimei, known for inscribing mysterious runes upon every armor he makes.  

Lion's Village

  The Bloody Hammer: A large adventurer's inn, known for its epic trivia and arcana contests.   The Sapphire Mace: A neglected elven inn, said to be haunted by the ghost of a sphinx.  

Lordscastle Farthing

  The Wishing Well: A deep shaft in the ground, surrounded by a short stone wall. The local townsfolk believe that a dragon lairs at the bottom of the well, and that it will awaken and destroy the town unless at least one coin is added to its hoard every day.  

Mastiff's District

  Hiko's Armory: The workshop of a female human armorer named Kuda Hiko, who was once an adventurer, but retired after her companions were slain in the Dark Temple of Annihilation.   Yamin's Clocks: A modest clockmaker's workshop, built within what was once an aristocrat's manor. The ruins of Iroh Tower.  

Merchant's District

  The White Chariot: A modest adventurer's inn, within which a magical spell prevents weapons from being drawn.   The Pinners Guild House: A grand stone-walled building, decorated with finely carved friezes.   Miko's Smithy: The workshop of a female human blacksmith named Toga Miko, known for her intricate wrought iron gates.  

Mere Farthing

  Kazu's Forge: A cluttered blacksmith's workshop, built around a shrine of Kushie Raichi, Lady of Fire.  

Orb Borough

  The Pavilion of Silence: A large theatre of stone walls, known for its monstrous slice of life plays.   Yosan's Pottery: The workshop of a male human potter named Taki Yosan, who is rumored to craft special tankards for the Assassin's Guild.   The Blue Cup: A modest commoner's inn, built atop an outcrop of obsidian.  

Orchard Farthing

  The Pavilion of Enon: A grand stone-walled theatre, said to be built upon the ground where a sidhe noble was betrayed and murdered.   A two-storey timber and brick building, the home and personal library of a male human sage named Okan Masu. He specializes in the study of ghosts and spirits.  

Scholar's Village

  The Guildhall: A grand timber and brick building, decorated with wrought-iron lamps. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.   Ayakori's Masonry: A cluttered stonemason's workshop, said to be guarded by living gargoyles.   The Minstrel and Chariot: A shabby commoner's tavern, built within what was once a wizard's tower.  

Servant's Farthing

Notable Places

  The Sylvan Odeum: A large timber and brick theatre, said to be haunted by the ghost of a mummer.  

Servant's Ward

  Kamei's Armaments: The workshop of a male human weaponsmith named Tani Kamei, who is rumored to possess a small hoard of demonic iron. A single storey half-timbered building, the home and personal library of a male human sage named Hiki Yoshin. He specializes in the study of astrology and divination.  

Sunken Docks

  The Arena: A large hexagonal amphitheatre, said to be built upon the ruins of the temple of a god of strength.   The Spectral Aqueduct: A section of an old aqueduct stands over the street. A curtain of water falls continuously from the lower end of the aqueduct into a large stone basin. The water is clear and cold, but vanishes from any vessel used to contain it.  

Temple Borough

  The Guildhall: A large building of half-timbered walls, once an inn house. It contains a large meeting hall and several smaller rooms, and is shared amongst several local trade guilds.   Aman's Pewter: A neglected pewtersmith's workshop, built within what was once the feast hall of a long-ruined castle.
Population
25000
Inhabitant Demonym
citizens
Location under