Winnowing Reach Settlement in Toriel | World Anvil

Winnowing Reach

Winnowing Reach started as a modest outpost, a last stop for researchers and slime-wranglers bound for the Murkendraw. When the war raged against the crone of the murkendraw, Winnowing reach was a key position and turned into a permanent settlement to be held at all cost.   To this end, the outpost was hastily reinforced within its small stand of willow trees.   South-west of the Winnowing Reach are the damp slimefilled caves of the Mokkden Caverns. Initially considered a hindrance, nowadays slimes is a valuable export for the Reach. Thanks to the profits from slime-wrangling, Winnowing Reach has grown to include businesses specializing in harvesting and shipping slime residue. The trade is mainly with the Avium for educational, research, and experimental purposes, but other buyers are appearing at a steady pace. Alchemists across the Wood find the substances useful in a variety of potions, and some healers are beginning to test the medicinal application of various slime-based concoctions.  

Description

  1. Storage and Granary: This large building houses slime residue, which will eventually be exported across the Feywild, as well as collected foodstuffs from nearby farms. It is a hub of activity, with laborers moving about constantly under the watchful eye of the Summer Watch.
  2. Town Gaol: As it is not a large settlement, Winnowing Reach has only a small gaol. Bandits are held captive in this gaol until wagon from Aechivia arrives to bring outlaws to the capital for sentencing.
  3. Magistrate's Office: A stately building in the center of town serves as the official chambers for the local magistrate. Two eladrin guard the stairway that leads up to the platform upon which the building rests. Entry to this building is generally denied unless it is for official business (often after being summoned by the magistrate).
  4. Eliza's Cart: Although she isn't particularly well-stocked at the moment, Eliza's cart contains a variety of wares available for barter or trade. Eliza has an odd assortment of equipment from the Weapons, Tools, Adventuring Gear, and Trade Goods. Eliza is interested in expanding her wares, and will accept a trade for an item of equal or greater value.
  5. Apothecary: The apothecary has potions of healing, healer's kits, and herbalism kits for sale. They also sell swamp herbs, philters, and other raw materials, which can be used to make potions of healing.
  6. The Bookbindery: The bookbinder has a small library of assorted tomes to offer, and a few strange books may be found among the modest collections. Books can be exchanged against another book or against slime.
  7. The Wrangler's Rest: The local inn and tavern here in the Reach is a quiet place with quality rooms and decent food. The innkeep receives quite a few visitors from the Avium, along with the occasional adventurer lookin to try their hand at slime wrangling. The Wrangler's Rest is a Modest Inn.
 

Map


Geography

Alias(es)
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Region
Summer Court
Size
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Society

Demonym
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Races
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Religions
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Commerce

Imports
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Exports
Slime
Currency
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History

Population
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Ruler
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Others

Type
Outpost / Base


Cover image: Farewell by Greg Rutkowski

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