Valhir

"They have forgotten the old ways. The old ways have not forgotten them."

God ferocity, savagery, the hunt. God of the lycanthropes

To those who still revere him, Valhir is the savagery made manifest. Destructive, wild, and stubbornly resolute, he existed before mortals walked the tundra north, what is now the Ice-peak Concord, and is fiercely protective of those lands. Cultivating a deep hatred of civilization other than dwarven, and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.   As the god of the hunt and savagery, Valhir value fair hunting games. He enjoyes the thrill of the hunt only if the prey has a chance to escape, and will not tolerate hunting games where prey stands no chance.   Since his retreat from dwarven culture, Valhir escaped to the Beastland, he offers those who wish a place for an eternal hunt after their Death.   Despite his appearance, Valhir is lawful, no matter the circumstances or the reason, a hunt should always leave a chance for the prey to run, as it is part of the thrill of the hunt to potentially lose.   Those who wronged Valhir may awaken one day in his domain, the god offering them a chance to play his game. In his endless hunting ground, six shards, and tokens of his power are hidden, if the pray manages to get all 6 of them before the god hunts him down, he will be brought back to where he belongs and graced with the power of the god.   This trial, well known among Valhir followers is almost impossible to succeed, despite the potential opportunity to leave, the god's hunting skills are beyond the scope of mortals.   Valhir's commandments:
  • Be strong, but do not use your strength unfairly.
  • Be brave and scorn cowardice in any form.
  • Prove your might in battle to win glory and renown.
 

Valhir

(God ferocity, savagery, the hunt. God of the lycanthropes)

Titles
The Relentless Beast, The Great Beast, The beast lord, The Fanged Beast
Race
/
Sex
Male
Alignment
Lawful Neutral
Sheet
Portfolio
Primal instinct, Thunder, Hunt, Fair games, Lycanthropes
Domains
Nature, War
Worshippers
Lycanthropes, Barbarian, Tribal dwarves
Celebration
/
Symbol
Children

Worship

Worshiper

Valhir is known across all cultures and, has appeared in many forms on Toriel. His legend extends throughout Toriel. Worshiped as an Ancient Guardian by the elves. Goblins have their own versions of the legend and tale tells of how the beast god's unyielding will and ferocity enable him to push through the boundaries of the afterlife to aid his people.   The Shifters know Valhir as the Fanged Beast, portraying him in various animal forms, each distinguished by long, fearsome fangs.   Valhir is also the god of the hunt. A hunter with its bow pulled, ready to unleash a deadly arrow may whisper a prayer to the god before shooting. A lycanthrope discovering his newfound ability may pray the god grateful for the power he was graced with. And shifters believe themself to be the heir of the god himself.   Valhir do not have a church or a temple, but small monuments such as shelters in the woods, or stone mausoleum where candle shine in front of his name are enough for the god of the hunt.  

Lycanthrope

Lycanthropy originated as a blessing from Valhir, bestowed upon his most ferocious and unyielding followers. This gift was intended to empower them in their battle against the Three Sisters. Over time, the blessing spread across the region and eventually reached other worlds and planes, giving rise to the various forms of lycanthropy known today.  

Lair

Valhir's lair is within the Beastland, his domain is named Valhir's Hunting Grounds.   In this untamed paradise, the souls of the wild are welcomed to roam freely. Those blessed—or cursed—by lycanthropy are also drawn to this domain after death. There, they are reborn as beastfolks. For these souls, Valhir offers the thrill of an unending chase, where they can embrace their primal instincts and revel in their new existence under his watchful eye.  

History

Relentless Storm

To some, he is the Fanged beast. To others, he is Ruin, He Who Stands. But to most, he is known as Valhir.   Valhir represents the unstoppable power and fury of the land itself, the primal and untamed hunt. The sagas tell how he created the mountains with one mighty swipe of his claws, and how his epic battle with Stronmaus, formed the lake center of those mountains in the Frosted heights.  

War of the Ancients

In the days of the first dwarves, Valhir was venerated and worshipped by all, for they needed his indomitable strength to survive.   When the demon poured in Toriel, the War of the Ancients started, and Valhir took the fields alongside his followers, clad in rune-inscribed armor made by Stronmaus, god of crafmanship. At the time, his bond with Stronmaus was strong—they often fought at each other's side, even though Stronmaus never had quite the same lust for battle.   Valhir slaughtered hundreds of demons. It was during this time that Valhir's tenacity became legendary. While others quaked at the sight of the demons hordes, their numbers only spurred the bear to ever greater feats of strength. He would wade into the demons' ranks, fangs bared and spattered with their vile ichor, his great claws thrashing them by the dozen.   After the war, the dwarven society started to change, new ideas began to usurp the old beliefs.  

Rise of the Dwarven Kingdom

Three sisters rose to power, seeking to control and impose order on the dwarven kind, Valhir looked to the most animalistic and savage of his followers, and graced them with his gift, lycanthropy. With them, he would defeat the three sisters. In preparation, he sought out Stronmaus to arm his warriors for battle.   But Stronmaus refused. He did not approve of the Werebear's savage ways, and a terrible fight erupted between the two gods. In the aftermath, Valhir cursed Stronmaus's name, and cast off his rune-inscribed armor. He would fight from then on with just tooth, and claw, and might, and thunder. Far from being lessened, Valhir found his full power was now unleashed.   With newfound rage, he confronted one of the mortal sisters. Before her entire army, he struck her down, killing her—but he was unable to stop what she had already set in motion. As the centuries rolled by, and despite Valhir's resistance, tribes gathered under the remaining two sister's leadership, forming the dwarven kingdom as we know it.   Many of the more ancient practices were forgotten. He saw dwarves cowering under their mountains rather than face the rawness of nature. He saw fields being tilled, and farmers herding cattle rather than hunting. He bellowed in fury to see great rivers dammed rather than be allowed to roar free.   To this day, the Valhir is still worshiped and revered, but more as a token of the dwarves' past.  

Retreat to the beastland

Disheartened by the actions of dwarves and mortals, Valhir withdrew from their realms and established his own domain within the Beastlands, a realm named Valhir's Hunting Grounds.   In this untamed paradise, the souls of the wild are welcomed to roam freely. Those blessed—or cursed—by lycanthropy are also drawn to this domain after death. There, they are reborn as beastfolks. For these souls, Valhir offers the thrill of an unending chase, where they can embrace their primal instincts and revel in their new existence under his watchful eye.

Comments

Author's Notes

Inspired by Volibear from League of Legends and Goldrinn from world of warcraft.


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