Tipsy Wand Building / Landmark in Toriel | World Anvil

Tipsy Wand

The tipsy wand is a tavern in between Glirkeep College and the Conjuration School in the Sun ward. Popular among student after their exams, the older student are known to cast the occasional polymorph on random patrons  

Description

The Tipsy Wand is a cozy tavern. Its exterior is adorned with magical light and the entry is carved into a large tree.   The tavern's interior is dimly lit, with wooden walls lined with shelves exposing patreon's trophy, arcane reward or magical instruments. The atmosphere is always charged with an air of excitement, making it a popular haunt for students, and curious visitors.  

Games

In addition to the food, drinks and comfort offered by the tavern, customer regularly organize games of Wizzard Gizzard.  

Wizard Grizard

Along one side of the tavern’s main dining room, the tables and chairs have been shifted to create a large, rectangular open space. On the south side of this space, a single table stands flush against the wall. On it are a few strange-looking boxes with funnels protruding from them at an angle. Twenty feet opposite the table, a small bucket rests on the floor.
  The devices on the table are called wizard gizzards. Teacher from the nearby Conjuration School use them to help student-mages practice their aim with magical rays. When a character strikes the top of a wizard gizzard, it shoots a sphere made of magic out of its attached funnel. The sphere dissipates whenever it touches anything—a ray, a creature, or a hard surface, for example.   These minor magic items have a short life span, and as they age, they begin to emit loud clucking noises when they shoot their spheres. Students joke that the spheres begin to look like gizzards, hence their name. Every term, students collect cast-off wizard gizzards that have grown too unpredictable for classroom use and then use the wizard gizzards in the game of the same name.  

Playing the Game

In this scene, the characters have the opportunity to play a game of Wizard Gizzard for a prize. A character can participate in the fun in one of the following ways:   The rules are simple: lob a sphere from the wizard gizzard and have the sphere land inside the bucket on the floor. The game takes 1 minute to play, and the character who lands the most spheres in the bucket during that minute wins the game. To determine how many spheres a character lands in the bucket, have the character make a Dexterity (Arcana) check and divide the total by 3 (round down). If two or more characters land the same number of spheres in the bucket, have those characters repeat the check during a tiebreaker round. Continue to run tiebreaker rounds until one character wins.   Encourage a Participant. If a character shouts encouragement to a participant, that participant has advantage on their Dexterity (Arcana) check.   Heckle a Participant. If a character jeers at a participant, that participant has disadvantage on their Dexterity (Arcana) check.  

Pricing

Food

 

Drinks


Type
Pub / Tavern / Restaurant


Cover image: Farewell by Greg Rutkowski

Comments

Please Login in order to comment!