Copper Dragonborn

Closer to the bottom of the Relien Khast System, Copper Dragonborn take life into their own hands. Copper dragonborn often have a smile across their face, laughing off injuries, or insults as if they were a good joke, though don't let that show as complacency. Often times they can look like the happiest person in a room, while on the inside, they are carefully planning how to reach beyond their roll in life. Being lower on the khast, means copper dragonborn don't have allot of the privilege's that higher khasts have, however their are many loop holes and opportunities to explore past your khast, which copper dragonborn often exploit.

Copper Dragonborn are often seen as the comedian, happy go lucky, and quick in both body and mind. Their energy and creativity is almost immediately known to those who interact with them for the first time. Their walks of life include explorers, couriers, bards, artisans, and other lowborn rolls in society, though, they tend to yearn to break the bounds of their khast.
"You tried to out run a copper... really? What was it that got you the worst, their speed, or the ground itself? It was hard to tell when you fell on your face." -
Encompassed species
Related Organizations

Coppper Dragonborn

ability score increase: +2 Cha +1 Dex
age: Adulthood: 15 / Max Age: 100
alignment: Tend toward Lawful
Size: Medium
speed: 35 ft.
Languages:
race features:
Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 Acid damage. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Resistance. You have resistance to Acid damage.

Innate Spellcasting. You know the Mold Earth cantrip. You can cast the Earth Tremor spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest.

Copper Breath Weapon. At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:
  • Shale Breath. Each creature in the cone must succeed on a Dexterity saving throw or take 2d8 slashing damage and be knocked prone. On a successful save, it takes half as much damage and is not knocked prone.
  • Tar Breath. Each creature in the cone must succeed on a Strength saving throw or be restrained until the start of your next turn.
Once you use your Copper Breath Weapon, you can’t do so again until you finish a long rest.