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Titanhold Mortals walk, a Goddess sleeps

1521 of the Fourth Age

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Titanhold has not always been known as Titanhold. In the last great Age, the gods came down to war on one another. To house their divine essence, they crafted massive avatars of stone and metal large enough to step over city walls and wade across the sea. These were called Titans. The war devastated the mortal world. And when a peace was made, the gods left their shells – uninhabited statues, stony ghosts scattered across the world. Although scholars and wizards may call it by other names like Thronescape, most inhabitants have called the mortal world Titanhold since then.
The easiest way to navigate this site is with the World Codex below, which acts like a Table of Contents. In many ways in mirrors the printed Campaign Starter, but is live with updates.

The known universe is called the Gyre, a great spinning wheel with spokes running toward the center – toward the creator goddess, Khaia. Khaia and her celestial followers inhabited this world, and it was called Thronescape. This constitutes the Origins of the known universe.

Titanhold floats in a sea of Ether, with some nearby planes hovering at its edge – like the Feywild and Shadowfell. Titanhold and these Inner Planes are surrounded by a thicker wall called the Boundary. The Boundary separates Khaia and her world from the Outer Planes.

The twenty-two Outer Planes are each occupied by one of the the Titanhold Pantheon – children of Khaia. Each of those worlds is built by one of, and filled with mortal life that reflects the deity. But all are subject to the laws of the universe, and to the creator Goddess Khaia. The Gyre was at relative piece until an Outsider from the Astral Planes beyond even the Outer, pierced the Gyre, and invaded Thronescape. He attempted to slay Khaia and sit upon the Throne. Although he failed, he left Khaia asleep. With Khaia asleep, chaos reigned.
This site is a living "sourcebook" for the homebrew setting, and the campaigns that operate within it. It is not fully exhaustive, but is hopefully a useful reference that can fill you in with details of the world.

It is the Fourth Age – over 1500 years since Khaia went to sleep, the Great Accord was signed, and the gods left their mortal armies to their own devices. Since then, the mortals have tried to make some sense of the alien world on which they landed, and their new neighbors from across the Gyre. The Anlands – East and West – are only one part of this world. This volume outlines the peoples who inhabit the Anlands – a single continent on the hollow world of Titanhold.