Zephyr
Zephyr (he/him) is a character played by Tristan (he/him) in Dr. Belwrin's Tomb. He is an air genasi life cleric, and an acolyte.
Description
Zephyr is an air genasi with light blue skin, grey/light blue hair with wooden (handmade) beads and various strips of cloth in his hair which is always flowing in the wind and ends in a breeze. He wears simple light blue robes tied with rope on top of chain mail and a light blue cape on his back. He wields a wooden staff he carved himself, which is a simple staff that has several holes carved in it. He wears a simple aquamarine pendant around his neck. He is blind, and uses the breeze to gain a sense of his surroundings. Zephyr is a stoic man who is a go with the flow kinda guy. It is very rare to see him angry but when it happens it is something akin to a tempestuous storm. He is very dedicated to the things he loves (e.g. woodworking, his god, his husband). He doesn't like to sit still or stay in one place even if that is sitting in a chair versus living in one place for too long.Backstory
After saving the world, Zephyr retired with his husband to his monastery where they spent a couple years. Zephyr took up woodworking during his retirement becoming quite adept and making himself a new staff after his old one was destroyed. Quickly after he retired Zephyr became restless and took up adventuring again becoming a "hired healer" simply for the thrill of it much to his husband's disdain.Trivia
- Zephyr's God, Our Lady that Keeps Us Aloft, is an ancient dragon from Tristan's old home game, Venphyrus the Wise.
- Tristan has made a heroforge of Zephyr, seen here: X X.
- Zephyr isn't the first blind air genasi in TA to use the breeze to gather a sense of their surroundings. In Arc 2: The Disappearing Act, Enna of Blythe did the same!
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