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Time Lock

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Time passes by, like a river flow, and like a river flow, it can flood or dry up. There places and eras meddle and melt, overgrowing on each other and trying to dominate others without success. Ever changing, ever moving, yet not evolving or revolving, times and lands are opened to the adventurer as much as they are the single horizon of many who live there with only a vague conscience that they might access both the stone age and the galactic era if only they cared to travel. However, such adventuring comes with the price of losing one's roots and being erased from time, now unable to leave a trace on history or make a family, save with other adventurers.   Despite the futility of such exploring, they are many things for an adventurer to do, and even if history doesn't change, it only makes games and puzzles for adventurers to try as many times as they want to solve or destroy as many times, in as many ways as they want.   While they can no longer write their own history in time, the adventurers are a briming community full of ideas, dreams, and potential, and even if they are the only ones who will never revive once they died once, they do not let this offset them and everyday walk to new times, new places, and pass down knowledge to one another. Each has his own true objectives, and while a whole bunch seems to be there only for the fun, they are many who regroup in organizations, eager to have someone at least remember them. Nomadic and hyperactive, they seem to live lives more intense that most, maybe because they are half-inexistant.   Hi reader ! If you are new to this world, you might be disoriented at first by the fact time has more than one dimension and direction. Details about how this works may be found in Time Laws category. The two next categories refer to both worlds of time : in Standpoints, you will find all that refers to time stop and its people, the adventurers ; while in Terre Ferme (en. solid ground), you will find that which concerns the time dimension we live in, where time flows swiftly in one way and none other. Finally, the category Système de règles (Rules System) dedicates to the Te Deum role-playing game rules as adapted to this world. Have fun reading !