BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Deadly Wilderness

Across Tilvera, the world is well populated with a large number of towns and cities stretching across the wilderness. However outside of these walls, the wilds aren't to be underestimated. Monsters and bandits prey on unsuspecting travelers as they journey between safe havens, taking refuge in the ruins and remnants of civilisations long past. Almost anything can be found in the world, it's simply a case of knowing where to look. And surviving long enough to get there.

Settlements & Civilisation

  The cities and towns of Tilvera are bustling hubs of trade and character. Most locations of the land can be found housing a wide variety of races and people, living their lives mostly in peace. There are always some troubles, it's merely a case of the scale and what kinds of people are capable of providing aid. Even smaller settlements, some completely unnamed in the backwoods of the world, will house folks of all sorts.   Throughout the world there are several major continents and lands that the people will find themselves on.
  • Draduth; the homeland of the Dwarves, a series of islands to the south with an underground kingdom spread out beneath the mountains and ocean.
  • Ekrun; the desert continent of the Elves, mostly wasteland with a few magically protected cities.
  • Iworis; a continent to the east populated by some major governments. Due to recent conflict, the region is dangerous outside of civilised settlements.
  • Leslath; bordering Iworis to the west, the continent is largely made up of smaller disconnected settlements, as well as the Tower of Mages.
  • Nepeon; a larger continent snaking to the south-west, split into two major regions with one being mostly unsettled by major kingdoms, and the other heavily populated.
  • Ubora; to the north of Nepeon, a continent wildly untamed and populated by tribal bands of Orcs, Goblins, and other warrior races.
  • Yofora; a desert wasteland populated by roving bandit gangs and crime lords hiding and plotting from the sands.

The Untamed Wilds

  The wilds themselves can be some of the most threatening lands possible. Depending on where in the world a group finds themselves they can come across roaming caravans of bandits eager to steal any wealth they can find, tribes of Orcs looking for their next collection of slaves, or giant spiders making their nests deep in the forests. Members of small towns understand the dangers that come with adventuring, and have a lot of respect for those that take part in it.   The countryside is scattered with ancient ruins from civilisations long past, some from almost legendary eras, some from more recent events. Lone fortresses populate mountain lines, home to ancient orders and solitary lords alike. Travellers may come across some of these ruins and castles searching for refuge, only to find those who came before them defeated by some ancient evil.

Comments

Please Login in order to comment!