Deadly Wilderness
Across Tilvera, the world is well populated with a large number of towns and cities stretching across the wilderness. However outside of these walls, the wilds aren't to be underestimated. Monsters and bandits prey on unsuspecting travelers as they journey between safe havens, taking refuge in the ruins and remnants of civilisations long past. Almost anything can be found in the world, it's simply a case of knowing where to look. And surviving long enough to get there.
Settlements & Civilisation
The cities and towns of Tilvera are bustling hubs of trade and character. Most locations of the land can be found housing a wide variety of races and people, living their lives mostly in peace. There are always some troubles, it's merely a case of the scale and what kinds of people are capable of providing aid. Even smaller settlements, some completely unnamed in the backwoods of the world, will house folks of all sorts. Throughout the world there are several major continents and lands that the people will find themselves on.- Draduth; the homeland of the Dwarves, a series of islands to the south with an underground kingdom spread out beneath the mountains and ocean.
- Ekrun; the desert continent of the Elves, mostly wasteland with a few magically protected cities.
- Iworis; a continent to the east populated by some major governments. Due to recent conflict, the region is dangerous outside of civilised settlements.
- Leslath; bordering Iworis to the west, the continent is largely made up of smaller disconnected settlements, as well as the Tower of Mages.
- Nepeon; a larger continent snaking to the south-west, split into two major regions with one being mostly unsettled by major kingdoms, and the other heavily populated.
- Ubora; to the north of Nepeon, a continent wildly untamed and populated by tribal bands of Orcs, Goblins, and other warrior races.
- Yofora; a desert wasteland populated by roving bandit gangs and crime lords hiding and plotting from the sands.
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