Become Gods
Ritual of Theogenesis
1. Implanting a Mithral Cup into one's body with the domain feat written upon the cup. (Can recast the ritual to alter it). It takes an attunement slot, & can't be unattuned from except through the ritual.
2. After the divine spark has been drawn into the cup, pick the 30 stat & that stat becomes 20, if not already.
3. Upon completion of the Domain feat, the attunement ends & the divine spark becomes one with the character. When the party reaches 20 fame & level, those they've helped to gain divine sparks will find their sparks activating after finishing their domain feats.
4. The following things then apply.
Divine Attribute. Choose an ability score. This ability score is increased to 30 (your maximum). This is how your divine domain is approached.
Immortality. If you die, you return to life at a temple or shrine dedicated to you of your choice. 1000 of your followers die to bring you back.
Ascension. At any time, you may choose to ascend to the heavens and become a lesser god. This will allow you to empower followers with spells, & empower your boons.
Legendary Resistance (3/Day): If you fail a saving throw, you can choose to succeed instead.
Languages: All
Domain Power: An ability granted by your domain. An epic feat
Divine Levels: Unlocks Divine maximum level of infinite.
John: STR Pyra: CON Oren: INT
As a pantheon you'll eventually get to select 2 spells of first to 5th level, & be able to cast them. While you select the spells as a group, the ability score used to cast it will be up to you individually.
Ollidak
Epic Racial Feat: Epic Half-orc
Prerequisites: Half-orc
Through your veins flows both the blood of warlords and heroic adventurers, a deadly combination in the right hands. Your racial traits are replaced or altered to include the following benefits.
Epic Size (Replaces Size). Your size is Large, and you stand between 10 to 12 feet tall.
Improved Savage Attacks (Replaces Savage Attacks). When you score a critical hit with any attack, you can roll an additional set of the attack’s damage dice and add it to the extra damage of the critical hit.
Puny Weapon Immunity. If you take 5 or less damage from a weapon attack, you instead take no damage.
Warrior’s Blood. You do not age for as long as you do not “retire” from a life of battle and adventure. If you do not personally slay a creature at least once a month for an entire year, you begin aging normally until this prerequisite is met.
Hulgnir:
Epic Racial Feat: Epic Human
Prerequisite: Human
Is there anything you can’t do? Whatever challenges get put in front of you, you will overcome them. It’s just a matter of time, skill, and effort, and you’ve got all three. Your racial traits are replaced or altered to include the following benefits.
Epic Legacy. When future humans in your campaign setting (including characters) take up the adventuring lifestyle in your name, they gain a +1 bonus to an ability score of your choice (chosen when you take this Epic racial feat). A human cannot benefit from this feature more than once.
Pushing the Limits. An ability score of your choice increases by 4, and your ability score maximum for that score is increased to 34.
Theron: Epic Racial Feat: Epic Human
Prerequisite: Human
Is there anything you can’t do? Whatever challenges get put in front of you, you will overcome them. It’s just a matter of time, skill, and effort, and you’ve got all three. Your racial traits are replaced or altered to include the following benefits.
Epic Legacy. When future humans in your campaign setting (including characters) take up the adventuring lifestyle in your name, they gain a +1 bonus to an ability score of your choice (chosen when you take this Epic racial feat). A human cannot benefit from this feature more than once.
Pushing the Limits. An ability score of your choice increases by 4, and your ability score maximum for that score is increased to 34.
Euadne
Pyra. CON 32 (Max 32) (Divine Aspect) .
Prerequisites: Triton
A noble countenance exudes from your ever action. The surface worlds will see the dignity and strength that can only be found amongst your people. Your racial traits are replaced or altered to include the following benefits.
Aquatic Affinity. While you are completely submerged in water, you have Epic advantage on attack rolls, as well as Strength, Dexterity, and Constitution saving throws.
Gift of the Seas. While you are not unconscious, creatures of your choice within 60 ft. of you can breath water and ignore any of the drawbacks caused by a deep, underwater environment.
Natural Nobility. You have Epic advantage on Charisma ability checks against creatures of a lower social class than you.
John - STR - Hearthkeeper +2 CON (Fists of Fury)
Epic Racial Feat: Epic Halfling
Prerequisite: Halfling
Despite all your blessings and gifts, you are still as humble as ever. Nothing ever keeps you down for long, and you always know how to find the silver lining on a cloudy day. Your racial traits are replaced or altered to include the following benefits.
Fortune’s Friend (Replaces Lucky). When you roll a 1 on an attack roll, ability check, or saving throw, you instead roll a natural 20. Good Taste. When you consume fresh food or drink that is expertly prepared (typically requiring a Cooking Utensils ability check result of 20 or higher), you gain temporary hit points equal to your character level. These temporary hit points are lost when you finish a short or long rest.
Insatiable Curiosity. When you see a creature you have not seen before, you may immediately make a Wisdom (Insight) check (no action required). The DC of this check is equal to 10 plus the creature’s CR. On a success, you deduce the creature’s type, whether or not it is likely to be hostile toward you, as well as its damage resistances and immunities.
Epic Halfling Subrace: Hearthkeeper
Among halflings there are those whose affinity for hospitality and good living are legendary. These are the hearthkeeper halflings, experts extraordinaire in the art of having a good time. Boasting a stouter than average (for a halfling) body, violet eyes, and a booming voice that always seems to be the loudest in the room, hearthkeeper halflings are probably the most likeable race there ever was. It is said the home of the hearthkeepers is a humble, hidden paradise never visited by non-halflings. This is only partly true, as the hearthkeepers hail from the demiplane of prosperity, which is almost completely inaccessible to outsiders. However, these halflings are more than happy to share their good fortune with those they befriend, putting the greatest emphasis on the virtues of hospitality, good food, and quality conversation.
Hearthkeeper halflings have the following characteristics, in addition to their race’s characteristics.
Ability Score Increase. Your Constitution or Charisma ability score increases by 2, to a maximum of 30.
Expert Chef. You are proficient in cook’s utensils, and your proficiency bonus is doubled for any ability check you make using those tools. Additionally, you can safely prepare and cook any organic material, regardless of its composition.
Super Metabolism. You can go without resting as long as there is food available. When you end a 24-hour period without finishing a long rest, you may instead eat a pound of food and drink a gallon of water to stave off the effects of exhaustion. After the first 24 hours, the amount of food and drink you must consume to stave off the effects of exhaustion increases by 1 pound of food and 1 gallon of water for each 24-hour period you have without taking a long rest.
Oren - INT (Sight beyond sight) 21 - DEX+2, DEX +4 23 - DEX+2 25 - DEX+2, CHA+4 27 - CHA+2 29 - CHA+2, CHA+4 (15 STR, 30 DEX, 14 CON, 30 INT, 8 WIS, 26 CHA) . Epic Siren Prerequisites: Siren Full Features. You no longer need to switch moods to gain use of their abilities. ASI. +2 STR, CON, or DEX can't go over 30. Gift of Flight. Creatures of your choice within 60 ft. of you can fly & ignore any drawbacks caused from altitude. Siren flight speed now 60
John: STR Pyra: CON Oren: INT
As a pantheon you'll eventually get to select 2 spells of first to 5th level, & be able to cast them. While you select the spells as a group, the ability score used to cast it will be up to you individually.
Ollidak
Epic Racial Feat: Epic Half-orc
Prerequisites: Half-orc
Through your veins flows both the blood of warlords and heroic adventurers, a deadly combination in the right hands. Your racial traits are replaced or altered to include the following benefits.
Epic Size (Replaces Size). Your size is Large, and you stand between 10 to 12 feet tall.
Improved Savage Attacks (Replaces Savage Attacks). When you score a critical hit with any attack, you can roll an additional set of the attack’s damage dice and add it to the extra damage of the critical hit.
Puny Weapon Immunity. If you take 5 or less damage from a weapon attack, you instead take no damage.
Warrior’s Blood. You do not age for as long as you do not “retire” from a life of battle and adventure. If you do not personally slay a creature at least once a month for an entire year, you begin aging normally until this prerequisite is met.
Hulgnir:
Epic Racial Feat: Epic Human
Prerequisite: Human
Is there anything you can’t do? Whatever challenges get put in front of you, you will overcome them. It’s just a matter of time, skill, and effort, and you’ve got all three. Your racial traits are replaced or altered to include the following benefits.
Epic Legacy. When future humans in your campaign setting (including characters) take up the adventuring lifestyle in your name, they gain a +1 bonus to an ability score of your choice (chosen when you take this Epic racial feat). A human cannot benefit from this feature more than once.
Pushing the Limits. An ability score of your choice increases by 4, and your ability score maximum for that score is increased to 34.
Theron: Epic Racial Feat: Epic Human
Prerequisite: Human
Is there anything you can’t do? Whatever challenges get put in front of you, you will overcome them. It’s just a matter of time, skill, and effort, and you’ve got all three. Your racial traits are replaced or altered to include the following benefits.
Epic Legacy. When future humans in your campaign setting (including characters) take up the adventuring lifestyle in your name, they gain a +1 bonus to an ability score of your choice (chosen when you take this Epic racial feat). A human cannot benefit from this feature more than once.
Pushing the Limits. An ability score of your choice increases by 4, and your ability score maximum for that score is increased to 34.
Euadne
Pyra. CON 32 (Max 32) (Divine Aspect) .
- 21 - DEX+ 2, CHA +4
- 23 - STR+2
- 25 - STR+4, STR+2
- 27 - DEX+2
- 29 - DEX+2, DEX+4
Prerequisites: Triton
A noble countenance exudes from your ever action. The surface worlds will see the dignity and strength that can only be found amongst your people. Your racial traits are replaced or altered to include the following benefits.
Aquatic Affinity. While you are completely submerged in water, you have Epic advantage on attack rolls, as well as Strength, Dexterity, and Constitution saving throws.
Gift of the Seas. While you are not unconscious, creatures of your choice within 60 ft. of you can breath water and ignore any of the drawbacks caused by a deep, underwater environment.
Natural Nobility. You have Epic advantage on Charisma ability checks against creatures of a lower social class than you.
John - STR - Hearthkeeper +2 CON (Fists of Fury)
- 21 - DEX+2, CON+4
- 23 - DEX+2
- 25 - DEX+2,DEX+4
- 27 - CON+2
- 29 -WIS+4,CON+2
Epic Racial Feat: Epic Halfling
Prerequisite: Halfling
Despite all your blessings and gifts, you are still as humble as ever. Nothing ever keeps you down for long, and you always know how to find the silver lining on a cloudy day. Your racial traits are replaced or altered to include the following benefits.
Fortune’s Friend (Replaces Lucky). When you roll a 1 on an attack roll, ability check, or saving throw, you instead roll a natural 20. Good Taste. When you consume fresh food or drink that is expertly prepared (typically requiring a Cooking Utensils ability check result of 20 or higher), you gain temporary hit points equal to your character level. These temporary hit points are lost when you finish a short or long rest.
Insatiable Curiosity. When you see a creature you have not seen before, you may immediately make a Wisdom (Insight) check (no action required). The DC of this check is equal to 10 plus the creature’s CR. On a success, you deduce the creature’s type, whether or not it is likely to be hostile toward you, as well as its damage resistances and immunities.
Epic Halfling Subrace: Hearthkeeper
Among halflings there are those whose affinity for hospitality and good living are legendary. These are the hearthkeeper halflings, experts extraordinaire in the art of having a good time. Boasting a stouter than average (for a halfling) body, violet eyes, and a booming voice that always seems to be the loudest in the room, hearthkeeper halflings are probably the most likeable race there ever was. It is said the home of the hearthkeepers is a humble, hidden paradise never visited by non-halflings. This is only partly true, as the hearthkeepers hail from the demiplane of prosperity, which is almost completely inaccessible to outsiders. However, these halflings are more than happy to share their good fortune with those they befriend, putting the greatest emphasis on the virtues of hospitality, good food, and quality conversation.
Hearthkeeper halflings have the following characteristics, in addition to their race’s characteristics.
Ability Score Increase. Your Constitution or Charisma ability score increases by 2, to a maximum of 30.
Expert Chef. You are proficient in cook’s utensils, and your proficiency bonus is doubled for any ability check you make using those tools. Additionally, you can safely prepare and cook any organic material, regardless of its composition.
Super Metabolism. You can go without resting as long as there is food available. When you end a 24-hour period without finishing a long rest, you may instead eat a pound of food and drink a gallon of water to stave off the effects of exhaustion. After the first 24 hours, the amount of food and drink you must consume to stave off the effects of exhaustion increases by 1 pound of food and 1 gallon of water for each 24-hour period you have without taking a long rest.
Oren - INT (Sight beyond sight) 21 - DEX+2, DEX +4 23 - DEX+2 25 - DEX+2, CHA+4 27 - CHA+2 29 - CHA+2, CHA+4 (15 STR, 30 DEX, 14 CON, 30 INT, 8 WIS, 26 CHA) . Epic Siren Prerequisites: Siren Full Features. You no longer need to switch moods to gain use of their abilities. ASI. +2 STR, CON, or DEX can't go over 30. Gift of Flight. Creatures of your choice within 60 ft. of you can fly & ignore any drawbacks caused from altitude. Siren flight speed now 60
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