Shadowfell Geographic Location in Thoia | World Anvil

Shadowfell

The Shadowfell, also called the Plane of Shadow, is a dimension of black, grey, and white where most other colour has been leached from everything. It is a place of darkness that hates the light, where the sky is a black vault with neither sun nor stars.   The Shadowfell overlaps the Material Plane in much the same way as the Feywild. Aside from the colourless landscape, it appears similar to the Material Plane. Landmarks from the Material Plane are recognizable on the Shadowfell, but they are twisted and warped — distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travellers' cloaks, and its roots coiling and buckling to trip those who pass by.   Shadow dragons and undead creatures haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles.   Shadow Crossings:
Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss.   Optional Rule: Shadowfell Despair:
A melancholic atmosphere pervades the Shadowfell. Extended forays to this plane can afflict characters with despair, as reflected in this optional rule.   When you deem it appropriate, though usually not more than once per day, you can require a character not native to the Shadowfell to make a DC 10 Wisdom saving throw. On a failure, the character is affected by despair. Roll a d6 to determine the effects, using the Shadowfell Despair table. You can substitute different despair effects of your own creation.
If a character is already suffering a despair effect and fails the saving throw, the new despair effect replaces the old one. After finishing a long rest, a character can attempt to overcome the despair with a DC 15 Wisdom saving throw. (The DC is higher because it’s harder to shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character.
A calm emotions spell removes despair, as does any spell or other magical effect that removes a curse. (https://www.dndbeyond.com/sources/dmg/creating-a-multiverse#PlanarTravel)
Alternative Name(s)
The Plane of Shadow
Type
Dimensional plane
Location under
Characters in Location
Domains of Dread:
In remote corners of the Shadowfell, it is easy to reach horrific demiplanes ruled over by accursed beings of terrible evil. The best known of these is the valley of Barovia, overlooked by the towering spires of Castle Ravenloft and ruled by Count Strahd von Zarovich, the first vampire. Beings of the Shadowfell called the Dark Powers created these domains as prisons for these “darklords,” and through cruelty or carelessness trapped innocent mortals in these domains as well.

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