Conqueror of Galaxies

A video game originating in Suon culture.
It shows the rise and fall of civilizations. The player, who can play as any civilization (faction), can also choose what era they play in, ranging from tribes all the way to intergalactic giant.
The game is constantly updated by its community, adding new prebuilt factions, units, weapons or even mods. It even gives the player the chance to design their own units in a similar way to what War-Engineers often do. The game also has a battle simulation feature where the player can spawn in several units on two or more sides which then battle it out between them. If it is held in a Virtual Universe, the player himself can join the battle.   Conqueror of Galaxies has a rating system, but not everyone must follow it if they dont want to. Every design has a rating score. This is calculated through a series of simulated battles with various other rated designs. This way, the game can obtain a lot of information about what it can counter, what counters the vehicle and dynamically compare it to the rest of the community. Designs with a score of 1 have a 1:1 kills:deaths ratio on average, for cost. Vehicles are compared ot other designs of similar total value, which can sometimes result in more than 1 craft on one side if the cost difference is significant enough. Designers can also be rated in a similar way. Tarlox has the highest rating of all players, and most war-engineers are also very highly ranked, including apprentices. Every known civilization has been remodelled in Conqueror of Galaxies.   It is possible to form alliances with what the HF normally considers enemy nations, and also to play as those nations. There are also a large number of fictional factions, and the game can procedurally generate a faction as well. It allows for a very large range of playstyles, and many players try a new playstyle with every game. Each game lasts until the players nation is destroyed or if they activate the eternity gate if present, which can often take days to years in real time.Despite its immense complexity, it is one of the most popular games among suons, and is also popular among many other species of the HF. It is even often used by actual war-engineers to prototype concepts. It can export techprints into the real world and allow war-engineers to easily design a unit to build in the real world. It is also surprisingly accurate as HF quantum computers can be powerful enough to simulate physics down to the atom, or sometimes atomic groups. This way, its physics engine is extremely accurate so a unit will perform exatly the same in the game as it would in the real world.


Cover image: Atmospheric Frigate by Tankium

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