Fae Realm Geographic Location in Theros Homebrew Campaign | World Anvil
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Fae Realm

The Fae Realm, also called the Plane of Faerie, is a land of soft lights and wonder, a place of music and death. It is a realm of everlasting change. Areas of persistent twilight, perpetual sunsets, and even places where each of the seasons are frozen in time. With glittering faerie lights bobbing in the gentle breeze and fat fireflies buzzing through groves and fields. The sky is alight with the faded colors of an ever-setting sun in some areas, dusky and low in the sky, and in other areas, the full moon hangs glowing and white at all times. Away from the settled areas ruled by Nylea and the original fey creatures that she created there, including satyrs, centaurs, and strange humanoid creatures that could be mistaken for them if it weren't for their long ears and features (the Fae Realm Elves don't often venture to Theros), the land is a tangle of sharp-toothed brambles and syrupy fens — perfect territory for the darker aspects of nature and the fey to hunt their prey.   The Fae Realm exists in parallel to the Material Plane, an alternate dimension that occupies the same cosmological space. The landscape mirrors the mortal realm but turns its features into spectacular forms. Where a volcano stands in the mortal realm, a mountain topped with skyscraper-sized crystals that glow with internal fire towers in the Fae Realm. A wide and muddy river in the mortal realm might be echoed as a clear and winding brook of great beauty. A marsh could be reflected as a vast black bog of sinister character. And moving to the Fae Realm from old ruins in the mortal realm might put a traveler at the door of an archfey’s castle.   The Fae Realm is inhabited by sylvan creatures, such as the rarely seen elves, dryads, satyrs, pixies, centaurs, and sprites, as well as magical creatures such as blink dogs, faerie dragons, treants, and unicorns. The darker regions of the plane are home to such malevolent creatures as hags, blights, goblins, ogres, and giants as well as other dark fey creatures.

Fey Crossings

Fey crossings are places of mystery and beauty in the mortal realm that have a near-perfect mirror in the Fae Realm, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading into a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. To the traveler, it seems like he or she has simply walked into the Fae Realm with a step. To an observer, the traveler is there one moment and gone the next.   Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, for someone carrying a certain type of item, and often only when Nylea decides it opens. A fey crossing can be closed permanently if the land on either side is dramatically altered — for example, if a castle is built over the clearing in the mortal realm.   Occasionally, Nylea does use these fey crossing to pull a mortal into the Fae Realm to converse with them and bestow a quest upon them. These trips are brief and often those who receive these directions from Nylea end up rather confused as to her main goal since she speaks in vague notions.

Optional Rules: Fey Wild Magic

Tales speak of children kidnapped by fey creatures and spirited away to the Fae Realm, only to return to their parents years later without having aged a day, and with no memories of their captors or the realm they came from. Likewise, adventurers who return from an excursion to the Fae Realm are often alarmed to discover upon their return that time flows differently on the Plane of Faerie and that the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane.   Memory Loss A creature that leaves the Fae Realm must make a DC 10 Wisdom saving throw. Fey creatures automatically succeed on the saving throw, as do any creatures, like elves, that have the Fey Ancestry trait. A creature that fails the saving throw remembers nothing from its time spent in the Fae Realm. On a successful save, the creature’s memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature’s lost memories.   Time Warp While time seems to pass normally in the Fae Realm, characters might spend a day there and realize, upon leaving the plane, that less or more time has elapsed everywhere else in the multiverse.   Whenever a creature or group of creatures leaves the Fael Realm after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll on the Fae Realm Time Warp table. A wish spell can be used to remove the effect on up to ten creatures. Some powerful fey have the ability to grant such wishes and might do so if the beneficiaries agree to subject themselves to a geas spell and complete a quest after the wish spell is cast. If a hero is pulled in by Nylea and she bestows them with a quest which they accept, she can also remove this effect.   Fae Realm Time Warp d20 Result
1-2 Days become minutes
3–6 Days become hours
7–13 No change
14–17 Days become weeks
18–19 Days become months
20 Days become years
 

The Dryadflesh Sling

The sling is hidden in a forest shrine within the Fae Realm at a fey crossing within the Nessian Wood. The forest shrine entrance is just beyond the huge dryad head portal that keeps unwitting creatures away. This head, still growing and living as a tree, and the sling are all that remains of this most powerful and loyal dryad. The area still goes by the name of the dryad- Persephonia.   Dryadflesh Sling 

Uro's Crown of Thorns

Within those terrible dark reaches of the Fae Realm, locked away by Nylea, is the Crown of Uro. While its power is mostly contained, some of it leeches out into the areas around it within the forest, swamps, and bogs nearby. This creates chaotic, twisted forms of life and undead as well as unpredictable weather changes. This area is called the Dark Mire.   Uro's Crown of Thorns    The Dark Mire
Type
Dimensional plane
Included Locations

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