High-Born Dweller
Dragon rogue & warrior background
At the top of dwarven society are the noble houses, whose feuds and fights go back many generations. The rest of the population is divided into castes, within the top tier of which are the Warrior Caste, Smith Caste, and Artisan Caste. The Warrior Caste is the most prestigious. The warriors fight a never ending war against the darkspawn in the Deep Roads, as well as providing the rank-and-file soldiers of the noble houses. There are so many warriors that the caste is actually divided into several sub-castes, including those of officers, soldiers, and guardsmen. The Smith Caste is the next most important—how would the warriors fight without arms and armor? Finally, there is the Artisan Caste. They, too, are highly esteemed in dwarf society, for they are the builders and makers that make Orzammare hum.
Since upper caste dwarves have privileged positions in Orzammare, it is rare for them to leave for the surface world. Some are exiled for committing crimes or being on the wrong side of a dispute between houses. Others may be sent on missions to the pony lands, though this an unusual occurrence. If you want to play an upper caste dwarf who has left Orzammare, you should talk to your GM about the circumstances of your departure and whether this will lead to the loss of your caste should you return home.
Playing an High-Born Dwarf
If you choose to play a high-born dwarf, modify your pony as follows:- Choose a caste: Artisan, Smith, or Warrior.
- Upgrade your Body trait. You must be strong to survive the politics of Orzammare.
- Pick one of the following talents: Creative Flair: Crafting (D4), Creative Flair: Intimidation (D4), or Creative Flair: Smithing (D4).
- You have the Magic Resistance (D4) talent, a side effect of growing up in a lyrium-rich environment.
- You can speak and read Dwarven and the Trade Tongue.
- Choose a class. You can play a rogue or a warrior.
- Play as a Dragon. You are at the top of dwarven society.
High-Born Dwarf
Roll the Dice
2 | Upgrade Mind trait |
3-4 | Talent: Keen Knowledge: Courage (D4) |
5 | Talent: Creative Flair: Etiquette (D4) |
6 | Talent: Keen Knowledge: Heraldry (D4) |
7-8 | Upgrade Mind trait |
9 | Talent: Keen Knowledge: Engineering (D4) |
10-11 | Talent: Special Skill: Stamina (D4) |
12 | Upgrade Body trait |
Naming Traditions
Feminine names
- Althild, Branka, Ethelwid, Hildred, Jarvia, Orta, Peada, Sigge
Masculine names
- Eadrek, Gorim, Kerdik, Legnar, Oerik, Oswulf, Roshek, Vengest, Witred
Family names
- Azagale, Cadash, Dunnharg, Gundaar, Korkill, Kitrik, Moratin, Ortan, Tethras, Varen
Culture
Common Taboos
- Leaving for the surface
Historical figures
- Ember
- Spike
- Torch
Diverged ethnicities
Encompassed species
Related Organizations
Related Items
Languages spoken
Related Locations
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