Blood Mage Talent
Specialization talent
You have learned the forbidden art of Blood Magic.
Effect
- D4
- You can use your own blood to power your spells. First, you must use the activate action to enter the Blood Magic mode. When casting a spell in this mode, you can inflict 1d6 penetrating damage on yourself and you gain mana points equal to the damage. The mana points so generated must be used on the spell you are casting this round; any excess are lost. You can use this mana to cast spells from any school but you must be in Blood Mage mode to cast Blood spells. While in this mode, you cannot be healed with potions or Creation spells. You can end Blood Magic mode with another activate action.
- D8
- You can use the blood of a willing ally to power your spells. This works as per the D4 degree, but your ally takes the damage. The ally must be within 6 yards of you when you cast the spell.
- D12
- You can use anyone’s blood to power your spells. You can pick a target with 6 yards of you and attempt to use their blood as a minor action. Success requires an opposed test of your Keen Knowledge: Blood Magic vs. the Target’s Keen Knowledge: Faith or Self-Discipline. If you win things work as per the D8 degree. If the target is adjacent to you and helpless (unconscious, tied up, etc.), you inflict 2d6 penetrating damage (and perhaps understand why mages of the Kirinter Imperium were not so popular).
Source
Related Organizations
Material Components
Blood
Related Discipline
Related School
Related Element
Blood
Applied Restriction
You must have Body and Mind traits (D10) or higher
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