Keen Knowledge Spell in Thedastria | World Anvil
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Keen Knowledge

Trait Focuses

You are the pony to turn to when it comes to a certain subject—maybe you know everything there is to know about apples or perhaps you are an expert on history.  

Effect

When you choose this talent, you must choose a knowledge for your pony. Some example knowledges are listed below. Feel free to pick from the list or talk to your Narrator about coming up with your own.   Whenever you take a Mind test, if you and the Narrator think that your knowledge would be helpful in making that test, roll your Keen Knowledge die in addition to your Mind die and choose the higher result.  

Knowledges

Knowledge Description
Animal Care
Arcane Lance Using the mage’s class power of the same name.
Arcane Lore Knowing about Magic, its traditions, and the Fade.
Art History
Biology
Blood Magic Understanding the forbidden art of blood magic.
Business
Cartography Making and reading maps.
Chemistry
Courage Overcoming fear in the face of adversity.
Creation Magic Understanding the secrets of the creation school of Magic.
Cryptography Creating and deciphering codes and ciphers
Cultural Lore Knowing the traditions and beliefs of various cultures.
Daring Do
Detect Darkspawn A Grey Wonderbolt’s ability to sense nearby darkspawn. Only Grey Wonderbolts can take this knowledge.
Enchantment Understanding the art and craft of enchanting magic items. Note to actually Enchant items one must be either a Deep Dweller or one of the Tranquil.
Engingeering Knowing the practicalities of construction, building, and invention.
Entropy Magic Understanding the secrets of the Entropy school of magic.
Etiquette Knowing the social niceties of various cultures.
Evaluation Determining the value of goods and objets d’art.
Faith Deriving inner strength through spiritual or moral belief.
Farming
Geography
Grey Wonderbolts
Healing Aiding the wounded and sick.
Hearing Using your auditory sense.
Heraldry Knowing coats of arms and royal families.
Historical Lore Knowing important events and personalities from the past.
Investigation Interviewing people for information and finding and deciphering clues.
Magic Knowledge
Math
Military Lore Knowing strategy, tactics, and famous applications thereof.
Musical Lore Knowing musical traditions and songs.
Natural Lore Knowing the flora and fauna of Thedastria
Navigation Planning and following a route from one place to another.
Organization
Physics
Plants
Poison Lore Knowing about poisons, their uses, and their preparation.
Pony Law
Potions
Primal Magic Understanding the secrets of the Primal school of magic.
Drun Knowing about the philosophy of the Drunari.
Research Making a systematic investigation, usually using records, archives, and books.
Religious Lore Knowing religious traditions and practices, particularly those of the Chantry.
Science
Searching Finding things that are hidden or obscured.
Seeing Finding things that are hidden or obscured.
Self-Discipline Focusing your mental energy or controlling your impulses and emotions.
Smelling Using your olfactory sense.
Spirit Magic Understanding the secrets of the Spirit school of magic.
Tracking Following tracks and other signs of passage.
Traps Detecting and disarming traps and other mechanical devices.

Side/Secondary Effects

You may take this talent more than once, but you must choose a different knowledge each time you do.

Source

Talent
Related Discipline
Mage‌, Rogue‌, Warrior
Related School
Mind
Effect Duration
Instant
Effect Casting Time
Major Action

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