Keen Knowledge
Trait Focuses
You are the pony to turn to when it comes to a certain subject—maybe you know everything there is to know about apples or perhaps you are an expert on history.
Effect
When you choose this talent, you must choose a knowledge for your pony. Some example knowledges are listed below. Feel free to pick from the list or talk to your Narrator about coming up with your own.
Whenever you take a Mind test, if you and the Narrator think that your knowledge would be helpful in making that test, roll your Keen Knowledge die in addition to your Mind die and choose the higher result.
Knowledges
Knowledge | Description |
---|---|
Animal Care | |
Arcane Lance | Using the mage’s class power of the same name. |
Arcane Lore | Knowing about Magic, its traditions, and the Fade. |
Art History | |
Biology | |
Blood Magic | Understanding the forbidden art of blood magic. |
Business | |
Cartography | Making and reading maps. |
Chemistry | |
Courage | Overcoming fear in the face of adversity. |
Creation Magic | Understanding the secrets of the creation school of Magic. |
Cryptography | Creating and deciphering codes and ciphers |
Cultural Lore | Knowing the traditions and beliefs of various cultures. |
Daring Do | |
Detect Darkspawn | A Grey Wonderbolt’s ability to sense nearby darkspawn. Only Grey Wonderbolts can take this knowledge. |
Enchantment | Understanding the art and craft of enchanting magic items. Note to actually Enchant items one must be either a Deep Dweller or one of the Tranquil. |
Engingeering | Knowing the practicalities of construction, building, and invention. |
Entropy Magic | Understanding the secrets of the Entropy school of magic. |
Etiquette | Knowing the social niceties of various cultures. |
Evaluation | Determining the value of goods and objets d’art. |
Faith | Deriving inner strength through spiritual or moral belief. |
Farming | |
Geography | |
Grey Wonderbolts | |
Healing | Aiding the wounded and sick. |
Hearing | Using your auditory sense. |
Heraldry | Knowing coats of arms and royal families. |
Historical Lore | Knowing important events and personalities from the past. |
Investigation | Interviewing people for information and finding and deciphering clues. |
Magic Knowledge | |
Math | |
Military Lore | Knowing strategy, tactics, and famous applications thereof. |
Musical Lore | Knowing musical traditions and songs. |
Natural Lore | Knowing the flora and fauna of Thedastria |
Navigation | Planning and following a route from one place to another. |
Organization | |
Physics | |
Plants | |
Poison Lore | Knowing about poisons, their uses, and their preparation. |
Pony Law | |
Potions | |
Primal Magic | Understanding the secrets of the Primal school of magic. |
Drun | Knowing about the philosophy of the Drunari. |
Research | Making a systematic investigation, usually using records, archives, and books. |
Religious Lore | Knowing religious traditions and practices, particularly those of the Chantry. |
Science | |
Searching | Finding things that are hidden or obscured. |
Seeing | Finding things that are hidden or obscured. |
Self-Discipline | Focusing your mental energy or controlling your impulses and emotions. |
Smelling | Using your olfactory sense. |
Spirit Magic | Understanding the secrets of the Spirit school of magic. |
Tracking | Following tracks and other signs of passage. |
Traps | Detecting and disarming traps and other mechanical devices. |
Side/Secondary Effects
You may take this talent more than once, but you must choose a different knowledge each time you do.
Source
Talent
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