Player Armor Technology / Science in The Worlds of Gilnares | World Anvil
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Player Armor

ARMOR PROPERTIES

Many armors and shield have special properties related to their use, as shown in the Armor table.   Bulky   While wearing armor with this property, you have disadvantage on Dexterity (Stealth) checks that rely on sound.   Obtrusive   While wielding a shield with this property, you have disadvantage on Dexterity (Stealth) checks that rely on sight.   Strength   While wearing armor or wielding a shield with this property, your speed is reduced by 10 unless your Strength score meets or exceeds the strength number.  

LIGHT ARMOR

  Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class.  

Combat Suit

Combat suits are seen all over the galaxy, and can be found for sale by almost any merchant who dealt in weapons and armor. Many such suits are used by military organizations, such as the Galactic Republic’s military, as well as by mercenaries, criminals, bounty hunters and even some Jedi.   The suit itself offers decent protection from most types of attacks while maintaining maximum flexibility and minimum weight. However this armor is only recommended for light skirmishes.  

Fiber Armor

Fiber armor is a type of armor that offers more protection than the lighter combat suit. Fiber armor is heavier overall than combat suits, and not quite as flexible, but many consider the trade-offs worthwhile. It is a good source of defense from physical attacks and light blaster fire.  

MEDIUM ARMOR

Medium armor offers more protection than light armor, but it also impairs movement more. If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class.   For increased Cost and Weight medium armor can have a light shield generator built into it. A shield generator built into armor adds an AC bonus depending on the level of shield used. If an attack would hit that AC point, that damage is inflicted upon the shield and depletes its points. Shields replenish 1 HP/round.  

Mesh Armor

Providing solid protection for a minimal cost, mesh armor is considered excellent protection for entrenched troops or guards. However, this protection comes at a cost of mobility, limiting its uses by rapidly advancing infantry. Still, it provides more mobility than battle armor.  

Weave Armor

Weave armor was constructed from a mesh of metal or composite plates and a padded jumpsuit. Variants of the armor included less plates and more padding for a lighter, though less protect-ive armor, and heavier plating with molded pieces to fit the wearer. Though the armor was available unmodified, most users personalized their armor.  

Composite Armor

Composite armor is a type of armored suit that offers a good balance of mobility and protection against most types of weapons. The micro-hydraulics of this type of powered armor provide the operator with protection, but are more bulky than mesh or weave armors. This type of armor is rarely seen outside of professional mercenaries’ and soldiers’ use.  

HEAVY ARMOR

Of all the armor categories, heavy armor offers the best protection. These suits of armor cover the entire body and are designed to stop a wide range of attacks. Only proficient warriors can manage their weight and bulk. Heavy armor doesn’t let you add your Dexterity modifier to your Armor Class, but it also doesn’t penalize you if your Dexterity modifier is negative.   For increased Cost and Weight heavy armor can have a light or medium shield generator built into it. A shield generator built into armor adds an AC bonus depending on the level of shield used. If an attack would hit that AC point, that damage is inflicted upon the shield and depletes its points. Shields replenish 1 HP/round.  

Battle Armor

Battle armor is an armor that reduced weight, but restricts movement. The armor is commonly used by mercenaries, bounty hunters, soldiers, and civilians that live in dangerous areas.  

Assault Armor

Assault armor improved on battle armor, with the benefit of micro-hydraulics that boost the efficacy of the operator. It offers better protection, but increased weight.  

Heavy Exoskeleton

Heavy exoskeletons are virtually the heaviest armor acquirable. It is ideal for extreme combat situations that involved direct damage and also offers a very good level of protection in sacrifice of dexterity. Some consider it claustrophobic but that was the trade-off for safety.  

Shields

Shields come in varying weights, sizes, and materials. Light shields are smaller and mounted to the forearm, while medium and heavy shields are held in hand. You can only benefit from one shield at a time.   Physical Shields. Physical shields are made entirely of physical materials. They are cheaper than their generator counterparts, but heavier.   Shield Generators. Shield generators are made almost entirely of energy barriers. Medium and heavy shield generators have a physical handheld component from which the barrier emanates; medium shield generators are orbs that are slightly larger than a fist, while heavy shield generators project from a large cross.   Shields come in two types, Plasma and Hardlight.   Plasma Shields have resistance against kinetic damage. Hardlight Shields have resistance against energy damage.   Shields grant extra AC, If an attack would hit that AC point, that damage is inflicted upon the shield and depletes its points. Shields replenish 1 HP/round. When a shield is totally depleted it cannot be recharge without repairs.      

Medium Shields

A medium shield is a common defensive technology that protects the user from blaster fire, the elements, or other hazards. Medium shields are used in conjunction with any one-handed weapon.  

Heavy Shields

Heavy shields are much larger and more cumbersome, but they offer more protection than their smaller counterparts. Their unwieldy size, however, requires the use of a one-handed weapon with the light property in the other hand.
Name Cost Armor Weight Properties

Light Armor

Combat suit 100 cr 11 + Dex modifier 10.00 lb
Fiber armor 450 cr 12 + Dex modifier 13.00 lb

Medium Armor

Mesh armor 500 cr 13 + Dex modifier (max 2) 20 lb
Weave armor 1,000 cr 14 + Dex modifier (max 2) 25 lb
Composite armor 2,500 cr 15 + Dex modifier (max 2) 45 lb Bulky

Heavy Armor

Battle armor 750 cr 16 55 lb Bulky, strength 13
Assault armor 2,000 cr 17 60 lb Bulky, strength 15
Heavy exoskeleton 9,000 cr 18 65 lb Bulky, strength 17

Shield

Light shield generator 125 cr +1 2.00 lb 5 hp
Medium shield generator 375 cr +2 6.00 lb 10 hp
Heavy shield generator 1,250 cr +3 12.00 lb 15 hp
Light physical shield 50 cr +1 6.00 lb Strength 9
Medium physical shield 150 cr +2 18.00 lb Strength 13
Heavy physical shield 500 cr +3 36.00 lb Obtrusive, strength 15
All items are from or variations of items from the Star Wars 5E source books.

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