Time Domain in The World Within Walls | World Anvil
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Time Domain

Time Acolyte

When you cast a spell with a casting time of 1 action you can change the casting time to 1 bonus action, you can do this a number of times equal to your Wisdom modifier per long rest (minimum of once)   In addition, you have advantage on Initiative rolls.

Channel Divinity: Send Forwards

Starting at 2nd level you can use your Channel Divinity to send a target into the future. As an action you present your Holy Symbol and evoke the power of your god.   A target creature within 30ft must succeed on a Wisdom saving throw or be flung uncontrollably into the future. The target disappears for a number of rounds equal to your Wisdom Modifier before reappearing in the space they vanished at the start of their turn. If the space they reappear in is occupied you choose a space for them to reappear in. From the target’s point of view it seems as if no time has passed at all.

Anchor Timestream

Beginning at 6th level you can spend an action to give yourself or a willing creature an anchor on their current moment in space and time. As long as you maintain concentration on this ability for up to one minute or until you or the target creature falls unconscious, you can trigger it to reset the creature back to that moment on their timeline as they were as a reaction.   If the space they are being pulled back to is now occupied then they return to an adjacent space of your choice.   The creature returns with the same amount of remaining hit points, any active spell effects, and perception of the current situation, potentially erasing pivotal memories. They do not restore any spell slots, short or long rest recharging features or item charges.   Once you anchor a creature you cannot do so again until you complete a long rest.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Expert Time Stop

Beginning at 17th level you learn the Time Stop spell. When you cast Time Stop you can instead of rolling for the number of rounds time is stopped for, choose to use your Wisdom Modifier instead.   Once you cast Time Stop in this way you cannot do so again until you finish a long rest, though you still can cast it by consuming spell slots like normal.

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