Stone Domain in The World Within Walls | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Stone Domain

Domain Spells

You gain domain spells at the cleric levels listed in the Stone Domain Spells table. Stone Domain Spells
Cleric Level Spells
1st Catapult, Earth Tremor
3rd Dust Devil, Maximilian's Earthen Grasp
5th Erupting Earth, Wall of Sand
7th Stone Shape, Stoneskin
9th Transmute Rock, Wall of Stone

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor.  

Stone's Resilience

Also starting at first level, you learn how to momentarily make your flesh as hard as stone. As a reaction to taking damage of a type other than psychic, you can grant yourself resistance to that damage.   You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.  

Channel Divinity: Shatter Stone

Starting at 2nd level, you can use your Channel Divinity to break the ground before you.   As an action, you strike the ground, shattering it in a 20 foot cone emanating from your current location. The ground in that area becomes difficult terrain, and any creature standing on the ground in that area must make a Dexterity saving throw or else take bludgeoning damage equal to 1d10 + your Cleric level and fall prone. Creatures that succeed on their saving throw take half damage and do not fall prone.  

Improved Resilience

Starting at 6th level, you can momentarily harden the flesh of creatures around you as well as your own. When a creature that you can see within 30 feet of you takes damage of a type other than psychic, you can use your reaction and one use of your Stone's Resilience to grant them resistance to that damage.  

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.  

Stone Swimmer

At 17th level, you gain a burrow speed equal to your current walking speed. This burrow speed can be used to move through nonmagical solid stone or metal as well as loose earth or dirt. When you use this burrow speed, the material you pass through remains undisturbed.

Comments

Please Login in order to comment!