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Oath of the Titan

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Titan Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Titan Spells
Paladin Level  Spells
3rd  earth tremor, heroism
5th  aid, enlarge/reduce
9th  beacon of hope, thunder step
13th  freedom of movement, stoneskin
17th  destructive wave, wall of stone

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Iron Giant. As an action, you can cause a suit of heavy armor you are wearing to magically expand and encompass your form for 1 minute using your Channel Divinity. Your size becomes Large if you weren't already larger, your weight is multiplied by eight, and you gain a number of temporary hit points equal to your paladin level. Additionally, once on each of your turns for the duration, when you hit with a melee weapon attack you can cause a concussive blast to radiate from the point of impact. The target, and creatures of your choice within 5 feet of it, must succeed on a Constitution saving throw or take an amount of thunder damage equal to your Charisma modifier.   Titan's Fall. When you land after falling at least 10 feet, you can use your reaction to perform an earth-shattering slam using your Channel Divinity. Loose earth, stone, and similar material within 10 feet of you becomes difficult terrain until cleared, and creatures within 10 feet of you must succeed on a Strength saving throw or take an amount of bludgeoning damage equal to half the damage you took from the fall and be pushed up to 15 feet away from you.

Weighted Blows

At 7th level, when you hit a creature at least one size smaller than you with a melee weapon attack, you can use your bonus action to push them up to 10 feet away from you.

Immovable Object

Starting at 15th level, you can't be forced to move against your will, and you automatically succeed on saving throws to avoid being teleported or banished.

Towering Titan

At 20th level, you can become a living colossus of awe inspiring might and stature. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
  • You gain the effects of your Iron Giant transformation, except your size instead becomes Huge. If there's isn't
  • enough room to become Huge, you attain the maximum possible size in the space available.
  • Your reach increases by 10 feet.
  • You gain resistance to nonmagical bludgeoning, piercing, and slashing damage.
Once you have used this feature, you can't use it again until you finish a long rest.

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