Oath Spells
You gain oath spells at the paladin levels listed.
Paladin Level |
Spells |
3rd |
Faerie Fire, Guiding Bolt |
5th |
Flaming Sphere, Moonbeam |
9th |
Beacon of Hope, Melf’s Minute Meteors |
13th |
Guardian of Faith, Wall of Fire |
17th |
Dawn, Wall of Light |
Channel Divinity
Starting at 3rd level, you gain the following Channel Divinity options:
Starblade. As a bonus action, you touch a simple or martial weapon and wreath it in light. Once per turn, if you use your Divine Smite feature when you hit with this weapon, the target must make a Constitution saving throw or be blinded until the start of your next turn. When you use your Divine Smite while the Starblade is active, you can choose to deal fire damage with it instead of radiant damage. The Starblade lasts for 1 minute or until you dismiss it as a bonus action.
Sanctuary of Light. When you begin a short or long rest, you can use your Channel Divinity to create a 30 foot radius sphere of bright light, centered on the space where you used this ability. Friendly creatures in the light have advantage on Wisdom (Perception) checks. Ranged attacks and spells originating from outside the sphere can't enter its area. The light fades when the rest concludes.
Aura of Stellae
Beginning at 7th level, you exude an aura with a 10-foot radius. While in this aura, allied creatures are immune to being blinded and have resistance to fire and radiant damage.
At 18th level, the aura’s range increases to 30 feet.
Path of the Stars
Starting at 15th level, the stars always guide you to your quarry. When you hit a creature with an attack or target it with your Lay on Hands feature, you can mark it with glimmering starlight, which lasts for one minute or until you use this ability to mark another creature. The marked creature can't benefit from being invisible against you, and you always know its location as long as you are on the same plane of existence.
As a bonus action while you're within 30 feet of the marked creature, you can fly up to 30 feet towards the marked creature
Celestial Purity
At 20th level, you can use your action to assume the form of a celestial champion. For 1 minute, you gain the following effects:
- You have immunity to radiant damage.
- You can use your Divine Smite feature once per turn without expending a spell slot. Using this ability acts as if you used a 1st level spell slot for your Divine Smite.
- You gain a magical flying speed of 30 feet.
Once you use this ability once, you cannot use it again until you finish a long rest.
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