Oath of the Sky
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Sky Spells
Paladin Level Spells
3rd hunter's mark, zephyr strike
5th gust of wind, see invisibility
9th conjure barrage, fly
13th divination, freedom of movement
17th scrying, swift quiver
Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
Sacred Shots. You can use your Channel divinity to imbue
one ranged weapon you are holding with divine energy as a
bonus action. For the next hour the weapon becomes magical
if it isn’t already and when you hit a creature with a ranged
weapon attack using this weapon, you can use your Divine
Smite feature as if it were a melee weapon attack.
Starting at 11th level, the Improved Divine Smite feature
also affects ranged weapon attacks made with a weapon
under the effects of your Sacred Shots, as if they were melee
weapon attacks.
Guided Query. You can use your Channel Divinity to
augment your attempts at revealing the hidden. When you
make an Intelligence (Investigation), Wisdom (Insight),
Wisdom (Perception) or a Wisdom (Survival) check, you can
use your Channel Divinity to gain a +10 bonus to the roll. You
make this choice after you see the roll, but before the GM
says whether the check succeeds or fails.
Aura of Vigilance
At 7th level, your quickness of action manifests as an aura
that enhances yours and your allies’ senses. You and friendly
creatures within 10 feet of you have a bonus on initiative rolls
equal to your Charisma modifier and cannot be surprised
while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Like the Wind
At 15th level, the freedom of the sky flows through your body.
Whenever you fail a saving throw against an effect that would
reduce your speed, restrain or incapacitate you, you can use
your reaction to succeed instead.
Sky Champion
Starting at 20th level, you gain the ability to become
completely attuned to the magic of the sky. As an action, you
can magically become a living zephyr, gaining the following
benefits for 1 minute:
Wings sprout from your back, granting you a flying speed
of 60 feet.
You and all friendly creatures within 30 feet of you gain a
bonus to attack and damage rolls equal to your Charisma
modifier.
A whirlwind forms around you, and ranged attacks against
you automatically miss.
Once you use this feature, you can’t use it again until you
finish a long rest.
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