Oath of Steel
When the first weapons were forged, there were those who
saw them as a divine gift, godly extensions of the warrior.
These believers were among the first to live by the blade, for
the blade, creating an order of elite warriors who sought
enlightenment through battle. It is said that the spirits of
some of these mighty warriors linger, eons after their death -
bound to the weapons they wielded, providing guidance to
their wielders and ushering in the next generation of
oathsworn. While followers of this oath primarily use bladed
weapons, it is not unheard of for them to do otherwise.
Righteous Lance. When you make an attack, you can imbue it with divine might and hurl your weapon at a foe. Make a melee weapon attack against a creature within 60 feet of you. On a hit, the creature takes radiant damage equal to the weapon's damage dice + your Strength modifier + your Charisma modifier and is impaled by the weapon. On a miss, the creature takes half as much damage and the weapon returns to your hand. While a creature is impaled, its speed is reduced by 15 feet. You can remove your weapon from the creature in place of an attack if you are within 5 feet of them. When you do so, the creature takes radiant damage equal to the weapon's damage dice + your Strength modifier + your Charisma modifier. Blessing of Steel. As an action, you can bless a metal weapon or a metal set of armour. A blessed suit of armour weighs half as much, is considered magical and doesn't impose disadvantage on Dexterity (Stealth) checks. A blessed weapon counts as magical for the purposes of overcoming resistances and immunities. Additionally, when a creature is hit by a blessed weapon, it can't take less damage than your Strength modifier + your Charisma modifier. An object remains blessed for 1 hour.
Oath Spells
You gain oath spells at the paladin levels listed.Oath of Steel Spells | |
---|---|
Paladin level | Spells |
3rd | compelled duel, shield of faith |
5th | cloud of daggers, magic weapon |
9th | crusader's mantle, thunder step |
13th | death ward, stoneskin |
17th | holy weapon, steel wind strike |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.Righteous Lance. When you make an attack, you can imbue it with divine might and hurl your weapon at a foe. Make a melee weapon attack against a creature within 60 feet of you. On a hit, the creature takes radiant damage equal to the weapon's damage dice + your Strength modifier + your Charisma modifier and is impaled by the weapon. On a miss, the creature takes half as much damage and the weapon returns to your hand. While a creature is impaled, its speed is reduced by 15 feet. You can remove your weapon from the creature in place of an attack if you are within 5 feet of them. When you do so, the creature takes radiant damage equal to the weapon's damage dice + your Strength modifier + your Charisma modifier. Blessing of Steel. As an action, you can bless a metal weapon or a metal set of armour. A blessed suit of armour weighs half as much, is considered magical and doesn't impose disadvantage on Dexterity (Stealth) checks. A blessed weapon counts as magical for the purposes of overcoming resistances and immunities. Additionally, when a creature is hit by a blessed weapon, it can't take less damage than your Strength modifier + your Charisma modifier. An object remains blessed for 1 hour.
Storm of War
Starting at 7th level, you are ever ready for battle, swiftly striking at foes. When you are holding a melee weapon, and have not taken a reaction since the start of your last turn, creatures of your choice that start their turn or come within reach of your weapon for the first time on a turn, take damage equal to the damage dice of a weapon you are holding. This damage is the same type dealt by the weapon you're holding. At 18th level, the range of this feature increases to twice the reach of your weapon.Battle Instinct
Starting at 15th level, your reflexes sharpen. You can't be surprised, and whenever you roll initiative, you can treat a d20 roll of 9 or lower as a 10.Warrior Trance
At 20th level, you can imbue yourself with fighting spirit. Using your action, you enter a state of intense focus. For 1 minute, you gain the following benefits:- You have advantage on weapon attack rolls and any damage you deal ignores resistances and immunities.
- When you miss a creature with an attack roll, it takes half the damage it would have taken if the attack hit.
- Immediately before or after you make an attack, you can move up to 10 feet without provoking attacks of opportunity.
Tenets of Steel
The tenets of steel act as a guide paladins of this oath live by. These tenets emphasis strength, tenacity and self perfection.Live By the Blade. Embrace the ways of the warrior and fight to protect what you value most, for battle is nothing without purpose; never give up. Sharpen Mind and Body. Hone your skills through training and battle both; never pass up an opportunity to improve. Master the Art of War. Through your trials and tribulations, master war in all its forms, no matter what they may be; never stop learning, through both choice and experience.
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