Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Power Spells |
|
Paladin Level |
Spells |
3rd |
heroism, jump |
5th |
calm emotions, magic weapon |
9th |
beacon of hope, call lightning |
13th |
find greater steed , freedom of movement |
17th |
awaken, commune |
Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
For the Honor. Using your Channel Divinity as an action,
you draw a weapon and transform into a heroic icon,
unleashing fabulous secret powers. You grow until you are
eight feet tall, and your equipment grows with you; your size
becomes Medium, unless you were larger. Dim light is shed
from you in a 30-foot radius.
While transformed in this way, you automatically succeed
on Charisma checks made to conceal your identity, and you
add your Charisma modifier to Strength ability checks and to
the damage rolls of weapon attacks you make using Strength
(minimum +1). If the weapon you drew is not already magical,
it becomes magical for the duration of your transformation.
This transformation lasts for 1 minute or until you end it as
a bonus action or fall unconscious.
The Power Returns. You can quell the fabulous secret
powers you hold and adopt more unassuming mannerisms as
an action, using your Channel Divinity. For 1 hour, you add
your Charisma modifier to your Dexterity (Stealth) checks
(minimum +1).
Aura of Hope
Beginning at 7th level, your invigorating presence propels your
cause forward. While you are conscious, you and friendly
creatures within 10 feet of you add your Charisma modifier to
initiative checks (minimum +1).
At 18th level, the range of this aura increses to 30 feet.
Hero of Light
Starting at 15th level, your unconquerable spirit dispels all
shadows and despair. When you succeed on a saving throw
while under the effects of For the Honor, friendly creatures
within the light you shed gain temporary hit points equal to
your Charisma modifier, and hostile creatures within the light
take lightning or radiant damage (your choice) equal to your
Charisma modifier (minimum 1).
Master of the Universe
At 20th level, you can use your action to become the most
powerful mortal in the universe. For 1 minute, you gain the
effects of For the Honor, along with the following benefits:
You grow until you are ten feet tall, and your equipment
grows with you; your size becomes Large, unless you were
larger. Your reach and walking speed double.
You shed bright light in a 30-foot radius and dim light 30
feet beyond that.
Each of your ability scores becomes 22, unless it was
already higher.
After taking this action, you must finish a long rest before
you can do so again.
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