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Oath of Power

Oath Spells You gain oath spells at the paladin levels listed.
Oath of Power Spells
Paladin Level  Spells
3rd  heroism, jump
5th  calm emotions, magic weapon
9th  beacon of hope, call lightning
13th  find greater steed , freedom of movement
17th  awaken, commune

Channel Divinity

  When you take this oath at 3rd level, you gain the following two Channel Divinity options. For the Honor. Using your Channel Divinity as an action, you draw a weapon and transform into a heroic icon, unleashing fabulous secret powers. You grow until you are eight feet tall, and your equipment grows with you; your size becomes Medium, unless you were larger. Dim light is shed from you in a 30-foot radius. While transformed in this way, you automatically succeed on Charisma checks made to conceal your identity, and you add your Charisma modifier to Strength ability checks and to the damage rolls of weapon attacks you make using Strength (minimum +1). If the weapon you drew is not already magical, it becomes magical for the duration of your transformation. This transformation lasts for 1 minute or until you end it as a bonus action or fall unconscious.   The Power Returns. You can quell the fabulous secret powers you hold and adopt more unassuming mannerisms as an action, using your Channel Divinity. For 1 hour, you add your Charisma modifier to your Dexterity (Stealth) checks (minimum +1).

Aura of Hope

Beginning at 7th level, your invigorating presence propels your cause forward. While you are conscious, you and friendly creatures within 10 feet of you add your Charisma modifier to initiative checks (minimum +1).   At 18th level, the range of this aura increses to 30 feet.

Hero of Light

Starting at 15th level, your unconquerable spirit dispels all shadows and despair. When you succeed on a saving throw while under the effects of For the Honor, friendly creatures within the light you shed gain temporary hit points equal to your Charisma modifier, and hostile creatures within the light take lightning or radiant damage (your choice) equal to your Charisma modifier (minimum 1).

Master of the Universe

At 20th level, you can use your action to become the most powerful mortal in the universe. For 1 minute, you gain the effects of For the Honor, along with the following benefits: You grow until you are ten feet tall, and your equipment grows with you; your size becomes Large, unless you were larger. Your reach and walking speed double.   You shed bright light in a 30-foot radius and dim light 30 feet beyond that.   Each of your ability scores becomes 22, unless it was already higher.   After taking this action, you must finish a long rest before you can do so again.

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