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Oath of Inquisition

Oath Spells You gain oath spells at the paladin levels listed. Spell Level Spells 3rd detect evil & good, detect magic 5th detect thoughts, zone of truth 9th clairvoyance, dispel magic Spell Level Spells 13th locate creature, arcane eye 17th scrying, geas
  Channel Divinity When you take this Oath at 3rd level, you gain the following two Channel Divinity options: Inquisitor’s Interrogation. As an action, you announce proudly your name and your investigation. Any creatures with the Shapechanger trait that can see or hear you must succeed on a Wisdom saving throw or return to their true form. I Am The Law. As an action, you hold forth your holy symbol as a badge of authority, and quell the hearts of lesser men. Each humanoid that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is frightened for the next minute, or until it takes damage. Aura of True Vision At 7th level, allies within 10 feet of you gain advantage on saving throws or checks made to see through illusions, and detect secret doors. At 18th level, the range of this aura increases to 30 feet. Divine Awareness Starting at 15th level, you become aware when you hear a lie. The All Seeing Eye At 20th level, you gain the ability to harness an uncanny insight into your enemies. As an action, you can magically become an avatar of inquisition, gaining the following benefits for 1 minute: • You gain Truesight out to 120 feet. • You gain advantage on all Insight, Perception and Religion checks. • Your automatically succeed on saving throws against curses and illusions Once you use this feature, you can’t use it again until you finish a long rest.

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