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Oath of Affliction

Oath Spells You gain oath spells at the paladin levels listed. See the Sacred Oath class feature for how oath spells work. Oath of Affliction Spells Paladin Level Spells 3rd False Life, Ray of Sickness 5th Blindness / Deafness, Ray of Enfeeblement 9th Feign Death, Stinking Cloud 13th Blight, Sickening Radiance 17th Cloudkill, Contagion Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Blade of Sickness. Choose one weapon you are holding. As an action, you extend your affliction into the weapon, infecting it. For the next minute, any creature you hit with that weapon must make a Constitution saving throw or else be poisoned until the end of your next turn. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Horrifying Visage. As a bonus action, you weave an illusion over yourself which makes the physical symptoms of your affliction appear much worse. Your flesh might appear to rot, maggots might appear to crawl out from under your skin, or blood might appear to drip from your mouth every time you speak. While you appear this way, you gain a +5 bonus to Charisma (Intimidation) checks. After 10 minutes, your appearance returns to normal. Miasma of Weakness At 7th level, your affliction has intensified to the point that it hangs in the air around you, weakening those that breathe it in. Creatures within 10 feet of you have disadvantage on Strength, Dexterity, and Constitution saving throws to resist or end effects caused by you. At 18th level, the range of this miasma increases to 30 feet.
  Purge At 15th level, you gain the ability to purge your body of minor afflictions. You can cast lesser restoration on yourself without expending a spell slot, though you cannot choose to end the affliction tied to this oath. You can do this a number of times equal to your Charisma modifier, and regain all expended uses when you finish a long rest.
  Unburdened Warrior At 20th level, you gain the ability to temporarily suspend the symptoms of your affliction on yourself as an action, allowing you to fight at your full potential. For one minute, you gain the following benefits: Your speed is doubled. When you take the Attack action on your turn, you can make one additional attack as part of that action. You can apply your ability score modifier twice to the attack and damage rolls of your weapon attacks. You have advantage on Strength, Dexterity, and Constitution saving throws. Once you use this feature, you can't use it again until you finish a long rest.

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