BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Session 16 - A Haunted House

986AF
13/8

The next day, Zan, Gildar and Thorkel continue their research. Thorkel learns of a Haunted House with rumours of a smuggling route out of the city.

Later that day, Jaxxon takes Gildar to see Inzeth at Southdale Society of Magic. They briefly bump in to Xaphia, who was meeting with Inzeth. Inzeth gives advice to Gildar for getting his powers back.

Bren and Boblins continue to earn money by helping out the warehouse workers at the river docks. In the evening, they are invited on a stag-do for one of the Warhouse Workers!

That evening, Gildar beseeches his patron, and manages to get his spellbook and powers back.

The next day half of the party goes to investigate the haunted house to see if the rumours of a smuggling route out of the city are true. A few encounters with ghosts spook the party, but despite this, they find a strange door in the basement that needs some weird keys to open. These strange keys are found, but the group are soon chased out by the ghosts.


Related Location
Southdale
Related timelines & articles
Tales of Arden - D&D Campaign Timeline