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Session 12 - Farewell to Lighthaven

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A night in The Salty Sailor is a well-earned rest, and the next day the group sets out early.

The first stop is the captured Cultist, now locked up by the guards. The group is allowed to interrogate the Cultist, and learns some shocking truths. Working for the Cult of the Everliving, and employing the Dock Workers, the cult set about a plan to destabalise the economy of Lighthaven. This would aid in summoning the entity Dirzomali, Mistress of Coin. The cult has plans all over Arden.

Later in the day, Lady Crow is visited. Wounded and bedridden, the Noble Lady rewards the heroes, and implores them to look in to the other cultist activity. She informs them she will send news to the Royal Court in Ardenholt.

In the evening, the group decides to head south, to Zan's home. The cultist map marks a plague here. Thorkel uses his trickery and thievery skills to aquire a wagon and horses for the group to set out the next day.


Related Location
Lighthaven
Related timelines & articles
Tales of Arden - D&D Campaign Timeline