Ring of the Hundred Handed
Aunt Agnes created this signature ring to augment her own formidable skills. Originally kept secret from the others in the Coven of the Black Mother, she relied on the ring so much the others began to discover the true power of the ring.
This magical ring is adorned with an purple stones embedded into grey metal and bristles with magical energy. The ring has a maximum capacity of 15 charges, and it converts 1d6 expended charges back into available capacity, up to the maximum, daily at dawn. Spells absorbed into the ring are use a number of charges, in accordance with the following table:
Spell Level | Charges
1st | 2
2nd | 3
3rd | 5
4th | 6
5th | 7
When a creature targets you with a spell attack, you can use your reaction to attempt to absorb the spell into the ring. To attempt to absorb the spell, roll a d20 and add your proficiency bonus to the result, and contest that number against the triggering spell's attack roll or spell save DC. If you succeed, the spell is absorbed into the ring, and if your saving throw would result in you taking half damage, you instead take no damage from the spell.
EXAMPLE: If you attempt to absorb the Witch Bolt spell, and it was cast at 3rd level, the spell requires 5 charges of the ring’s capacity to absorb.
Spells you attempt to absorb must target you, and only you. Spells take their equivalent amount of space within the ring. It is possible to fill the ring completely with spells rather than charges.
As an action, you can cast one spell that has been absorbed, releasing the spell from the ring. When you do, you use the spellcasting ability as the original caster of the spell as your spellcasting ability, and it is cast exactly as it was absorbed (same damage, effect, etc). The expended spell's charges become inert, and can be converted back to available capacity the following dawn.
Unique
Requires Attunement
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