Sværing

  At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive Sværing. Few folk can claim to have seen a goliath, and fewer still can claim friendship with them. Sværings wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying.   Driven Competitors Every day brings a new challenge to a sværing. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival.   Sværings thus place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Sværings loves to win, but they see defeat as a prod to improve their skills.   This dedication to competition has a dark side. Sværing are ferocious competitors, but above all else they are driven to outdo their past efforts. If a Sværing slays a dragon, he or she might seek out a larger, more powerful wyrm to battle. Few Sværing adventurers reach old age, as most die attempting to surpass their past accomplishments.   Fair Play For Sværings, competition exists only when it is supported by a level playing field. Competition measures talent, dedication, and effort. Those factors determine survival in their home territory, not reliance on magic items, money, or other elements that can tip the balance one way or the other. Sværings happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A Sværing who relies too much on them can grow complacent, a recipe for disaster in the mountains.   This trait manifests most strongly when Sværing interacts with other folk. The relationship between peasants and nobles puzzles Sværings. If a king lacks the intelligence or leadership to lead, then clearly the most talented person in the kingdom should take his place. Sværings rarely keep such opinions to themselves, and mock folk who rely on society’s structures or rules to maintain power.   Survival of the Fittest Among Sværings, any adult who can’t contribute to the tribe is expelled. A lone Sværing has little chance of survival, especially an older or weaker one. Sværings have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the Sværing concept of fair play.   A permanently injured Sværing is still expected to pull his or her weight in the tribe. Typically, such a Sværing dies attempting to keep up, or the Sværing slips away in the night to seek the cold will of fate.   In some ways, the Sværing drive to outdo themselves feeds into the grim inevitability of their decline and death. A Sværing would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk have ever meet an elderly Sværing, and even those Sværings who have left their people grapple with the urge to give up their lives as their physical skills decay.   Because of their risk-taking, Sværing tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age.  

Goliath

Ability Score Increase +5 Str, +3 Con, -3 int, -2 dex (Str and Con can be rised to 24 by normal means, Int cant be rasied above 14 by normal means.)
Size Large
Speed 40 ft

Goliath Traits

    Age Goliaths have lifespans comparable to but exceeding humans. They enter adulthood in their late teens and usually live a little over a century.   Alignment Goliath society, with its clear roles and tasks, has a strong lawful bent. The Goliath sense of fairness, balanced with an emphasis on self-sufficiency and personal accountability, pushes them toward neutrality.   Size Goliaths are between 8 and 10 feet tall and weigh between 380 and 440 pounds. Your size is Large. Armor and weapons cost 4x the standard amount.   Natural Athlete They have proficiency in Athletics and survival skill.   Goliaths’s Endurance A Goliath can focus to occasionally shrug off injury. When a goliath takes damage, it can use your reaction to roll a d12. Add the Constitution modifier to the number rolled, and reduce the damage by that total. After the use of this trait, it can’t be used again until it finishes a short or long rest.   Cold climate Goliaths are acclimated to high altitudes and frigid conditions, including elevations above 20,000 feet. You’re naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide and only suffer from ill effects of cold weather when other races are at mortal peril. Goliaths have resistance to cold damage, they also ignore difficult terrain because of ice and snow that is not extreme.   Goliaths suffer in hot climates and have a disadvantage on saves against exhaustion from the heat.   Powerful build Goliaths are of strong build, and their weapon attacks deal an additional 1d10 damage.

Languages. You can speak, read, and write a common language in addition to Giant.

Additional Information

Geographic Origin and Distribution

Goliaths are almost synonymus with boreal and arctic climates.

Civilization and Culture

Naming Traditions

Every goliath has three names: a birth name assigned by the newborn’s mother and father, a nickname assigned by the tribal chief, and a family or clan name. A birth name is up to three syllables long. Clan names are five syllables or more and end in a vowel. Birth names are rarely linked to gender. Goliaths see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery. To a goliath, the person who is best at a job should be the one tasked with doing it.   A goliath’s nickname is a description that can change on the whim of a chieftain or tribal elder. It refers to a notable deed, either a success or failure, committed by the goliath. Goliaths assign and use nicknames with their friends of other races, and change them to refer to an individual’s notable deeds.   Goliaths present all three names when identifying themselves, in the order of birth name, nickname, and clan name. In casual conversation, they use their nickname.   Birth Names: Aukan, Eglath, Gae-Al, Gauthak, Ilikan, Keothi, Kuori, Lo-Kag, Manneo, Maveith, Nalla, Orilo, Paavu, Pethani, Thalai, Thotham, Uthal, Vaunea, Vimak   Nicknames: Bearkiller, Dawncaller, Fearless, Flintfinder, Horncarver, Keeneye, Lonehunter, Longleaper, Rootsmasher, Skywatcher, Steadyhand, Threadtwister, Twice-Orphaned, Twistedlimb, Wordpainter   Clan Names: Anakalathai, Elanithino, Gathakanathi, Kalagiano, Katho-Olavi, Kolae-Gileana, Ogolakanu, Thuliaga, Thunukalathi, Vaimei-Laga
Average Length
The avrage Goliath stands at between 2.9m to 3.5m tall. Females are usually about a head shorter than males.
Average Physique
The average Goliath is much stronger than humans. Towering over most other races, their tall and burly nature leaves them somewhat stiff un-dexterous. Their stoic nature also leave them with a more unflexible mind.

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