Spells

All spells listed are work in progress and subject to change, but please use them for playtesting

   

Baleria

BARRIER

5-level Abjuration

Casting Time: Reaction
Range/Area: Self
Components: V, S
A shimmering barrier of magical force appears in a 10ft radius dome and protects anyone within, you can set the center of the dome no further than 5ft from you. Creatures you deem enemies are forced outside the barrier unless the creature is unable to move. Until the start of your next turn, creatures within the barrier have a +5 bonus to AC to ranged attacks, including against the triggering attack, and take no damage from magic missiles. The barrier is immobile and you become restrained, (see conditions). While the barrier is up it can absorb 10d10 points of damage from spells and melee attacks. A disintegrate spell destroys the spell instantly, however, and none of its damage is negated.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, the damage that can be absorbed increases by2d10, and the duration by one round for each slot level above 5th.
Available for: Wizard, Sorcerer

Baleria

INVESTITURE OF LIGTNING

6-level Evocation

Casting Time: 1 Action
Range/Area: Self
Components: V, S
Duration: Concentration, 10 minutes
Tendrils of lightning dance across your body and spark off to your surroundings for the spell's duration. The lightning doesn't harm you. Until the spell ends, you gain the fo following benefits:
  • You are immune to lightning damage and have resistance to fire damage.
  • Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 lightning damage.
  • Your base walking speed increases by 20ft, and you can take the Dash action as a bonus action.
You can use your action to make the lightening surrounding you arch out to creatures within 15 feet of you. Each creature affected creature must make a Constitution saving throw. A creature takes 3d8 lightning damage and becomes stunned until the end of its turn on a failed save, on a successful save the creature only takes half the damage and is not stunned.

Balerian spells

TRANSLUCENT SIGHT

4-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 Action
Range/Area: Self
Components: V, S, M
Materials: A polished obsidian lence worth 50g
Duration: Concentration, 10 minutes
You can peer through solid matter for the duration of the spell. Out to a range of 30 feet, you can see the outlines of objects, even when it would normally be impossible due to a blocked line of sight. For example, if you look at a locked chest, you can see the outline of objects inside. Translucent sight can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. While the spell is active, you are blind beyond 30ft. and have a disadvantage on attack rolls.
Available for: Bard, Cleric, Wizard


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