The Key
The Wounded Lady Alvita Caspiernos (a.k.a. Ali)
Divine Domains
Travel, Wounds, Passage
Physical Description
Body Features
She is small and muscled with no fat on her body.
Facial Features
She has hard old eyes that pierce through people. She her hair seems lifeless and her skin seems to be lacking in that too.
Identifying Characteristics
The blue flecks in her eyes are distinct and her greying skin and sickly pallor definitely stand out.
Special abilities
Can call upon the law of wounds.
Apparel & Accessories
Wears a one piece tunic of a deep blue with silver keys embossed in the pattern, she rarely changes this and has 12 copies of the same outfit.
Mental characteristics
Gender Identity
Female
Sexuality
Pansexual
Education
She studied in the glass cities of Elgas in the arcane then moved on to the Ironwrought War academy. She then found a way to use the Law of Wounds to her advantage. From there she studied in the Ziggurat. She learnt at the Eternal Arcana then she trained at the University of Far conquest. From there she passed back to her world and went to Tabax and then onto the Shade and learnt from the cross walkers. She now stands as the foremost expert of the Law of Wounds.
Employment
She started out as an artificer and documentarist in her youth before being recognised as an expert in adapting to new situations. Then she was elevated to a magic adept and helped in sigildry and crafting arcane items when at the glass cities. From there she broke her apprenticeship due to a disagreement with her tutors on the nature of the Law of Moths. She then by necessity became a warmage and mercenary whilst learning in Ironwrought serving in their provincial army. After a breakthrough in her own researches she discovered how to access the key and passed to the Ziggurat. Her skills were much valued by the devils and worked as a contractor and assassin whilst building her magical talents especially in the nature of the key. She then for a decade worked with the Order of Desolation in the breaking of the Howling Horde. From there hearing of other realms she proceeded back to Tabax and onto the Shade and spent a deal of time as a cross walker. She left perhaps a hundred years from the present day and has moved very quickly from job to job to catch up with the events of the world. She worked in Ingmenium as an advisor of tribal chiefs and on the gateway. She then travelled to Bertholf to assist with closing the black rift. She attempted to sail to Ak'ram but was delayed and had to work as a mercenary in the East of Algenon before returning to Lokins as requested by the Queen.
Accomplishments & Achievements
"My life is full of achievements, some regarded magnificent that I struggle to remember, some tiny but vital to me. Ask not this poor question of one so travelled as I."
Morality & Philosophy
Believes one should survive and adapt regardless of situation, things are sometimes dark and dire, sometimes bright and affable. Do the good you can to make friends and allies, do the worst you can to destroy lives and prevent the strength of potential enemies, both are equally important. Survival leads to life and life is the eternal goal.
Personality Characteristics
Motivation
To live and learn for as long as possible, to experience as much of life as possible. To see the great rise and fall, to watch countries burn and regrow.
Social
Contacts & Relations
She has many allies and contacts prime among which follow: Gangrell the Devil Merchant whom procures her intelligence in exchange for travel from time to time; Senkirk the Black whom is her contact in the order as is she needs muscle she can call upon the order in exchange The Key facilitates lightning raids and very dangerous assaults; Er'Ik Vel is the contact in the Shade; Courer de Bois from Ingmennium is The Keys current chosen survivalist of choice and would be called if The Key needs his survices, Saskia, Unbridled Warlord is the chief who owes her a service debt that can be called in for war or whatever assistance The Key requires; Turchan Lokinama owes a service debt from the Knights of the Stag; War Priestess Drusilia Jan'Ath'Ain owes a service debt in Algenon and lastly in Lokins the Queen is her current employer.
Family Ties
Her family are long dead and she has never had any of her own.
Religious Views
She believes the Gods exist but few look kindly on her exsistence and even moreso that Gods have sent agents to hunt her in the past. Her main grievence lies with the Adjudicator, The Seeker and The Player.
Wealth & Financial state
She has always lacked for material wealth as that moves one to the Path of the Grail and the Grail abjures the Key. Every wound is filled with the Grails bounty.
Divine Classification
Lady of Wounds
Alignment
Neutral
Species
Ethnicity
Honorary & Occupational Titles
The Key, The Lady of Wounds, The Princess of Ants, Lady Baleflame, Ik'Sha'De, The Silver Key
Year of Birth
6000
648 Years old
Circumstances of Birth
A caesarean section was attempted but when the mother was opened she was born conventionally.
Birthplace
Bladestip
Children
Gender
Female
Eyes
A light grey with deep blue flecks in them.
Hair
Short cropped frayed black.
Skin Tone/Pigmentation
Greyish
Height
5' 3''
Weight
9st
Quotes & Catchphrases
"There is no path I cannot find."
"To pass through somewhere it requires an entrance, all entrances are wounds, that is the first mantra."
Other Affiliations
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