Introduction to TWD: Rewritten

It was the summer of 2015 at a McDonald's, stuffing our faces with french fries, that I finally convinced my mom to start watching TWD due to her crush on Daryl Dixon despite never seeing a single clip of the show. In less than a month, she binged the first three seasons and we watched season four together before I made her sit and wait another month until AMC re-aired season 5 over the course of a weekend in August and we taped it. Then, she binge-watched that season and started whining when she finished it, knowing she had to wait for the season 6 premiere in October.   And that is the tale of how I got my mom obsessed with a zom -- ahem -- walker show.   Now, it took a few years before we started delving into talking how our OCs for the series could change the outcome of certain character deaths. We knew we were metagaming the series, but we wanted to have fun while geeking out over a show we loved and bonded over. On top of that, we started adding "magick" to the mix, coming up with how our favorite mythologies could have a play in the series. My mom brought in the Greek mythology while I centered on Nordic. Our conversations would soon lead us to realize we needed a place to write all this down, so here we are!  
by Mysticsartdesign

TTRPG System

This world has been connected to the Pathfinder 2e system with homebrew content being made daily. All Pathfinder 2e books are welcome to be used. However, if any adventure guides are being used, please talk to the Keeper of Tales before looking through them as spoilers may apply.  

Rewriting Portions

The story of TWD can be told many ways as there are plenty of fanfics where the main group has an extra member on the team - usually the reader or an OC. TWD: Rewritten follows the same plan, except the story will be darker with brutalized combat and ancient mythology thrown in. If there's a way to rewrite character deaths, we will. This will also cause certain outcomes or death consequences to change the path of other characters (like Maggie Rhee if Glenn never died). These changes might be for the better, or for worse. And some villains may get a redemption early on. Expect character backstories to be altered to fit this alternative universe of TWD.  
One thousand and five hundred years ago, the world was filled with the ancient mythologies of Greek and Norse. With humanity worshiping the gods so greatly, they forgot just how much gods have needs of their own. Thus, the calamity of Ragnarok overtook the godly plane and shook the realms to their core, with some gods believing they should reside solely in their domains and not venture to meet with mortals. These gods won the war, separating mortals from their gods and casting the polytheistic religions into darkness. The gods and their Champions fell out of favor, forgotten and forbidden. Although, some gods ignored the divine rules set before them and met with mortals anyway, few producing demigod children and others keeping their Champions at arm's length.   Now, in the year 2020 AD, where the mortal plane has succumbed to an unrelenting darkness of disease and corruption, people struggle to survive. This world has been overrun by the undead, or walkers, as humanity calls them. It is unknown what caused the plague, yet most see it as a means to be cruel and harsh, even in relaxing times. It has been ten years since the outbreak occured, leaving 75% of the mortal population wiped out. You, dear player, will be playing as someone who was either born into this apocalyptic world or has dealt with its hardships for all these years. However, there may be hope.   After returning from killing Alpha and scaring Beta into submission so the walker horde could eat him, you oversee a caravan of militarized troops in white plastic armor heading in the direction of your former home, Alexandria. Fear rushes through you, reminding you of all the dangers you have faced in the past ten years. These people cannot be good. Corruption seems to ooze off them, especially the nicely dressed man who seems to lead them. Do you dare risk returning to Alexandria in an attempt to see if these people are dangerous for the future of the world? You're damn right you do...
— Introduction to the "Commonwealth" Campaign

Themes

Tragedy
  With monsters, the undead, and humans killing each other, death is prominent. To continue living, one must learn to forgive and move forward or risk falling onto the same path as the monsters.  
Horror
  You never know who you can truly trust. Friends might become enemies over a can of beans or perhaps that person you just helped save their brother has turned on you because you have a gun for protection. Monsters that lurk in the shadows often wait to sink their teeth in you. As such, death and nightmares await every corner.  
Death
  Life is always a waiting game for death to approach. With the millions of ways to die, everyone struggles to remain calm. Even the souls of the departed have a chance at being stuck in limbo, unable to move on. In any way that death can linger, it finds a way.  
Decay
  Reality is falling apart. Buildings are rusting, roads are crumbling, and the stench of rotting flesh wafts in the air. Covering up the smell or patching the holes can only do so much. Something always breaks down.  
Occult
  Religion has been a part of the mortal plane for thousands of years, yet it only takes a second for the thirst of power to sink in and train others to follow the occult path. This tends to bring out the dangerous folk, leaving very little room for who can be truly safe.  
Psychosis
  When mental illness takes its toll, It is hard to tell what is right from wrong. Some can use their ability to manipulate others into doing their bidding, while others fall into a rut and begin harboring symptoms that which are not coherent.

Main Cast

azalea4.jpeg

by Amelia Nite (Artbreeder)

Azalea Hanabira

Species: Human
Age: 22 yrs (looks 18 yrs)
Class & Lv: Necromancer 15
  Orphaned at the beginning of the apocalypse, Azalea navigated the world on her own. She is a Champion of Hella and uses necro arcana.

Carl Grimes-portrait.png

by Amelia Nite (Hero Forge)

Carl Grimes

Species: Halvsie
Age: 22 yrs (looks 16 yrs)
Class & Lv: Fighter 14
  Bitten by a walker four years into the apocalypse, he was saved by Azalea and turned into a halvsie.

by Amelia Nite (Hero Forge)

Duck

Species: Halvsie
Age: 20 yrs (looks 10 yrs)
Class & Lv: Investigator 13
  Bitten by a walker a couple of months into the apocalypse, he was saved by Azalea and turned into a halvsie.

Markus-portrait.png

by Amelia Nite (Hero Forge)

Markus

Species: Halvsie
Age: 32 yrs (looks 24 yrs)
Class & Lv: Ranger 14
  Bitten by a walker couple of years into the apocalypse, he was saved by Azalea and turned into a halvsie.

by EmpressAngelBoo (Hero Forge)

Sean Darby

Species: Human
Age: TBA
Class & Lv: Rouge 15
  An orphan raised as an assassin by her uncle before venturing out into the world at a young age. She is the Champion of Athena.

Shawn-portrait (1).png

by Amelia Nite (Hero Forge)

Shawn

Species: Halvsie
Age: 35 yrs (looks 27 yrs)
Class & Lv: Swashbuckler 14
  Bitten by a walker couple of years into the apocalypse, he was saved by Azalea and turned into a halvsie. He's the younger twin of Travis.

Travis-portrait (1).png

by Amelia Nite (Hero Forge)

Travis

Species: Halvsie
Age: 35 yrs (looks 27 yrs)
Class & Lv: Alchemist 14
  Bitten by a walker couple of years into the apocalypse, he was saved by Azalea and turned into a halvsie. He's the older twin of Shawn.

 

Locations

Commonwealth
Alexandria
A community that has fallen on hard times. Once threatened by the Saviors and the Whispers, this community remains standing — even if on borrowed time. It is run by a Council of fair and just people, and was once the home to Carl and Sean.  
Commonwealth
A community that is run by the rich, but more importantly, their leader is Governor Pamela Milton. It is the main location in the "Commonwealth" Campaign.  
Hel's Gate
The temple in which Azalea prays to her goddess, Hella, goddess of Death. The gate can only be accessed by the Champion of Hella and by walking through a door activated with a specially known charm.  
Hilltop
A smaller farming community surrounded by thick wooden walls and a large mansion centered in the back. Currently, it is run by the one and only, Maggie Rhee.


Cover image: by Amelia Nite (Canva)

Comments

Please Login in order to comment!