Lavena "Promise" Trevel
Promise Lavena Trevel (a.k.a. Lav)
Physical Description
General Physical Condition
She is generally in good health, aside from her dizzy spells and memory loss caused by a traumatic brain injury.
She has some scars on her body, most notable being a nickel sized circular scar in the center of her chest above her heart.
Body Features
From her waist up, she appears as a normal tiefling woman, with red skin, red bat-like wings, and two pointy red horns protruding from her forehead.
from her waist down, she appears to have goat legs with shiny black hooves, and a long, thick red tail with a tuft of brown hair at the end.
Facial Features
she has a rounded face with a slight smattering of brown freckles, pointed ears, and big pouty lips. Her eyes are downturned, she has a button nose, and her back molars are sharp as knives, but her front teeth appear normal.
Identifying Characteristics
Her thick curly brown hair and her goat legs.
Physical quirks
She has long natural nails.
She paints her hooves.
Special abilities
Circle of the Moon Druid abilities.
Apparel & Accessories
She generally prefers to wear green, and she wears lots of dresses. She usually shows up overdressed for the occasion, but if she's not, she will literally just be wearing leaves...
aside from the outfits, she likes to accessorize with gold jewelry, but she does not have any piercings as needles freak her out. Her style could be described as cottagecore/fairycore.
Mental characteristics
Personal history
Lavena was born to her father Bala Ta Ir by her father Aldren. Her birth was hidden from Aldren and she was raised for a short period of time under the care of Bala Ta Ir and the forces of Tiamat.
Meanwhile, her father Aldren had another child with his wife Myrsa, and shortly after, Bala Ta Ir and Tiamat's forces kidnapped Myrsa and Aldren's newborn to use as leverage against them.
Palantia, The Dawn Blade was sent to rescue the stolen child, but when she arrived, not knowing there were two babies, she retrieved the wrong one and she brought Lavena to an isolated cave in Senna, bordering the Frigid Blue, to be raised in safety by her husband Saragos.
This cave is where she would grow up, with Saragos and the wildlife that made the forests within his domain their home. While Palantia and her alleged parents, Aldren and Myrsa were away fighting the war against Tiamat in the nine hells, Saragos quickly became a father figure to her, and she became very close with the raccoons in the forest who saw her as one of their kits. This became Lavenas family growing up, and besides them, she had no contact with the outside world.
But, after 20 years of living peacefully in the forests of Senna, her solitary life was swiftly turned on its head when Bala Ta Ir and his army discovered Saraogs's hideout and launched an attack on the cave. Lavena, now a young adult, had no memory of the events of her young childhood, and Bala Ta Ir, like everyone else, believed she was Myrsa's child. So when he attacked, he did not spare her. Saragos did everything he could to protect her, but during the battle, she was knocked down and obtained a head injury that would affect her memory for the rest of her life.
In the battle, Saragos would be killed, and his dying prayer to Bahamut was to send his daughter somewhere safe. He granted this wish and lavena was warped to the forests outside of southaven, unconcious and with nothing but a talon of her fathers, forged into a dagger (a gift from Bahamut).
As she awoke and her foggy memories slowly came back to her, she walked into town, seeing people and society for the first time, and she vowed to get revenge on the man who killed her dad.
Education
She was raised and taught by her father Saragos, she knows a lot about nature, but she was never very interested in his other teachings, so she didnt pay much attention to most of his lectures.
Employment
She is the owner of The Sanctuary, and a guild member of The Voice Of Honor Guild.
Intellectual Characteristics
She can be described as wise but ditzy. she is very smart when it comes to her special interests and her different passions, some of which include; Plants, Animals, Herbology, Zoology, and Dragons, but when it comes to topics outside of her range of interests, it seems that she does not know much, though throughout her 6 years living in society, she has learned a lot.
Morality & Philosophy
She believes that all living things are equal in value and should be treated as such.
Taboos
- Hurting animals.
- Eating meat.
- Treating dragons as lesser than people.
Personality Characteristics
Motivation
She joined the guild in order to seek revenge on the man who killed her father (Saragos).
Now her motivations are to raise her four children, to create a safe place for dragons and any animals in need to live happily, as well as to assist her friends and family in their goals.
Savvies & Ineptitudes
Savvies
- Botany
- Zoology
- Herbology
- Dragons
- Nature
Ineptitudes
- Social skills
- Mediating
- Networking
- Government
- Economy
Likes & Dislikes
Likes
- Green
- Plants
- Animals
- Dragons
- Ysmir
- Her friends
- Her family
- Mosquitos
- Rocks
- Fancy dresses
- Mud
- Fun chaos
Dislikes
- Needles
- Snakes (Past Tense)
- Loneliness
- Having to be very proper and formal
- Home Owners Associations
Virtues & Personality perks
- Caring
- Authentic
- Compassionate
- Lively
- Assertive
- Confident
- Creative
- Forgiving
- Friendly
- Generous
- Honest
- Loyal
Vices & Personality flaws
- Impulsive
- Childish
- impolite
- Blunt
- Clumsy
- Obnoxious
Personality Quirks
She is ambidextrous.
Hygiene
When she first arrived in Southaven, she had rather bad hygiene, from growing up in the forest, but now she is pretty cleanly and appears to have good hygiene.
Social
Contacts & Relations
Affiliations
- The sanctuary
- The Voice Of Honor Guild
- Nevaris
- Brightgrove
- Preservation's Edge
- Some areas of The Feywild
Family Ties
Biological Parents
- Aldren Trevel (Father)
- Bala Ta Ir (Father) (Deceased)
Adoptive Parents
- Myrsa Trevel (Mother)
- Saragos (Father)
- Palantia (Mother)
Biological Siblings
- Enver Trevel
Adoptive Siblings
- Nika Willhollow
- Polaris Sivrir
Children
- Solomon Trevel
- Lunes Trevel
- Ketu Trevel
- Balor Trevel
Boyfriend
- Ysmir Arenthus
The Raccoons
- Archibald (favorite sibling)
- Reginald (least favorite sibling)
- Etc. (All raccoon names either begin with 'J', or end with 'ald')
Religious Views
Ex follower of Jerome.
Current follower of Bahamut.
Social Aptitude
She is pretty socially inept due to being raised in a forest for 20 years and to her being autistic.
Mannerisms
She introduces herself to every animal she meets, and many plants, and will waste spell slots to do so.
Hobbies & Pets
Pets
Her pets are more like friends, but they include
- Trout (Otter familiar)
- Marvin (Owlbear)
- Otto and family (fox family)
- All of the animals that live in The Sanctuary
Speech
She sometimes chitters like a raccoon/Has a raccoon accent.
Relationships
Nicknames & Petnames
Nika calls Lavena Lavi
Commonalities & Shared Interests
Rambling
History
Friends from the get go
Nicknames & Petnames
Ysmir
Angel, Ys, Reef Shark, Twinkle Toes
Lavena
Moonbeam, "My Lav" pronounced like "My Love", My Star
Shared Acquaintances
Nika, Myra, Polaris, Enver
Wealth & Financial state
Debatable. She makes quite a bit off of questing, and she gets a stipend from the guild to run her sanctuary, she also makes money off of her cultured meat farm, but she tents to spend flippantly and invests money back into the things that she supports.
Alignment
Chaotic Good
Current Status
On a mission in the Far Realms.
Current Location
Honorary & Occupational Titles
"Dragon Mom"
"Rat Girl"
Age
26
Date of Birth
Oct 31st
Circumstances of Birth
Switched at birth.
Birthplace
Avernus, the first layer of The Nine Hells
Spouses
Ysmir Arenthus
(Boyfriend)
Siblings
Children
Current Residence
The Dragon Sanctuary, Nevaris, Preservation's Edge
Pronouns
She/Her
Sex
Female
Gender
Female
Presentation
Feminine
Eyes
Sectoral heterochromia, half dark blue and half orange. Downturned and round.
Hair
Thick, long, curly brown hair.
Skin Tone/Pigmentation
Red skin with subtle brown face freckles, brown curly-furred legs.
Height
5'2
Weight
126
Quotes & Catchphrases
"Ysmir, would you rather have cotton candy or get married?"
"Ten times that for his safety" -Gith about ysmir's bounty
"well, was it worth it?" -Lavena before killing the gith with her dagger
Belief/Deity
Devout follower of Bahamut.
Aligned Organization
Other Affiliations
- Co-inventor of Morse Code
- Braille
- Common
- Druidic
- Infernal
- Draconic
- Sylvan
- Raccoon
MAGIC ITEMS
Armor of Fire Resistance, Scale Mail (A)
Armor (scale mail), rare (requires attunement)
Flavored as a racial feature (Tiefling fire resistance)
Figurine of Wondrous Power (Onyx Dog)
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
Guild's Token (Silver Rank)
Wonderous Item, rare
You gain a +2 bonus to one stat (or +1 to two stats) and you have advantage on two death saving throws per long rest.
Kardhal Scale Glove (A)
Wonderous item, rare (requires attunement)
A slick leather glove reinforced with shiny plates of brown Kardhal Scales and a few gemstones. The draconic heritage of a Kardhal runs through the fabric like shocks of lightning that takes some getting used to, but it fits regardless.
- At Will: Lighting Lure
- Once Per Short Rest: Shadow Blade (Lighting Damage)
- Once Per Long Rest: Lighting Bolt lvl4.
- Animal friendship (save DC 13)
- Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
- Speak with animals
- When the player takes an action with the shield out, think of a pun correlating to what is going on or just act like the shield is enamored with the enemy and have it try to talk to it. It is a +2 shield and has a once daily action called "Pun of the Day" which the shield so graciously explains that it will recount a glorious pun from it's memory for you free of charge of course! Have the player roll d100 and look at the below list for the "Pun of the Day." The shield will then badger them asking if they get it until they get a response. (Puns that don't make sense because of technology or non existing locations in fantastical places make the shield that much better.)
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