Introduction

Foreword

Welcome to the Unknown. In this campaign all players will begin play establishing the civilization of the Kvut.

Our first adventure will be about a group of "girls" - a teenage female Kvut who is of marriageable age and is ready to undergo the Rite - traveling across the plains in search of husbands or deciding to forgo marriage to become Bratha. This builds the various villages around the plains.

Our second adventure will come after a time skip and take place in a settlement and feature multiple characters per player. Those first characters and their chosen husbands banding together to make a village to face all the dangers of the plains.

Our third adventure is about the Wanderers who forgo marriage to Adventure and deal with the monsters that hunt the plains.

Forewarned

I have put a lot of work into this section of the Unknown. While still a mystery in the large part, it is easily the most well-known of the Unknown's regions, species, and societies. I have articles in the Encyclopedia about the Species you are going to play, the society you will play in, the areas where this can take place, and even things like the crops native to the area. I still don't have pictures for everything... but I do my best to at least convey the ideas. In the Player's Handbook there are articles referencing Careers, Skills, Talents, Magic, and Equipment. Read and use them. I will add everything to the Campaign Primer. Beyond that, explore the world - knowledge is power.

Forearmed

To help with Character Creation, I will lay this out simply.

  • We are playing in the Second Era of the Kvut.
  • Your species is Kvut.
  • You have your choice of Careers.
  • The sidebar has a list of skills for you to write in on the character sheet.
  • Talents are yet to be determined. We will work together on that.

  • Common Skills

  • Athletics
  • Cool
  • Coordination
  • Discipline
  • Driving
  • Perception
  • Piloting
  • Resilience
  • Riding
  • Skulduggery
  • Stealth
  • Streetwise
  • Survival
  • Vigilance
  • Specialty Skills

  • Alchemy
  • Artifice
  • Crafts
  • Herbalism
  • Operating
  • Magic Skills

  • Innate
  • Primal
  • Combat Skills

  • Brawl
  • Gunnery
  • Melee (Heavy)
  • Melee (Light)
  • Ranged (Heavy)
  • Ranged (Light)
  • Social Skills

  • Charm
  • Coercion
  • Deception
  • Leadership
  • Negotiation
  • Knowledge Skills

  • General
  • Historical
  • Mythological
  • Scientific
  • Wilderlore
  • World

  • Comments

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