Frederick Gascoigne
Frederick Gascoigne is a guard and patroller operating (and living) out of Schwarzwald Outpost in the region of the Surewild. His main duties in the region boil down to patrolling the roads on horseback, and dealing with bandits and petty criminals.
Physical Appearance
TBD
Relationships
- Anna Brinley - Friendly
- Captain-Lord Alton Foscari - Helpful
- Dargo - Friendly
TABLETOP STATISTICS
Frederick Gascoigne is the players' level minus one, to a minimum of one (1) and a maximum of five (5).
Level 1Patroller - Creature 1
N ¦ Medium ¦ Human ¦ Humanoid
Perception +7
Languages Common, Elven
Skills Acrobatics +4, Athletics +6, Diplomacy +3, Intimidation +3, Lore (Forest) +4, Nature +5, Society +4, Stealth +0, Survival +5
Str +3, Dex +2, Con +2, Int +1, Wis +1, Cha +0
Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle
AC 16, Fort +7, Ref +6, Will +5
HP 20
Attack of Opportunity (R) If a creature within Frederick's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, he may lash out at them. He makes a melee Strike against the triggering creature. If his attack is a critical hit and the trigger was a manipulate action, he disrupts that action. This Strike doesn’t count toward his multiple attack penalty, and his multiple attack penalty doesn’t apply to this Strike.
Forager While using Survival to Subsist, if Frederick rolls any result worse than a success, he gets a success. On a success, he can provide subsistence living for himself and four additional creatures, and on a critical success, he can take care of himself and eight additional creatures.
Reactive Shield (R) Frederick can snap his buckler into place just as he would take a blow, avoiding the hit at the last second. He immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to his AC when determining the outcome of the triggering attack.
Speed 25 feet
Melee ♦ fist +8 [+4/+0] (agile, nonlethal), Damage 1d4+3 blugeoning
Melee ♦ dagger +8 [+4/+0] (agile, finesse), Damage 1d4+3 piercing or slashing
Melee ♦ longsword +8 [+3/-2], Damage 1d8+3 slashing or piercing
Melee ♦ shield bash +8 [+3/-2], Damage 1d6+3 blugeoning
Ranged ♦ dagger +6 [+2/-2] (agile, thrown 10 feet), Damage 1d4+3 piercing
Power Attack ♦♦ Frederick unleashes a particularly powerful attack that clobbers his foe but leaves him a bit unsteady. He makes a melee Strike. This counts as two attacks when calculating his multiple attack penalty. If this Strike hits, he deals an extra die of weapon damage.
Raise a Shield ♦ Frederick positions his buckler to protect himself. When he has Raised a Shield, he gains a +1 circumstance bonus to AC. His shield remains raised until the start of his next turn.
Patroller - Creature 2
N ¦ Medium ¦ Human ¦ Humanoid
Perception +8
Languages Common, Elven
Skills Acrobatics +5, Athletics +7, Diplomacy +4, Intimidation +4, Lore (Forest) +5, Nature +6, Society +5, Stealth +0, Survival +6
Str +3, Dex +2, Con +2, Int +1, Wis +1, Cha +0
Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle
AC 17, Fort +8, Ref +7, Will +6
HP 32
Attack of Opportunity (R) If a creature within Frederick's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, he may lash out at them. He makes a melee Strike against the triggering creature. If his attack is a critical hit and the trigger was a manipulate action, he disrupts that action. This Strike doesn’t count toward his multiple attack penalty, and his multiple attack penalty doesn’t apply to this Strike.
Experienced Tracker Tracking is second nature to Frederick, and when necessary he can follow a trail without pause. He can Track while moving at full Speed by taking a –5 penalty to his Survival check.
Forager While using Survival to Subsist, if Frederick rolls any result worse than a success, he gets a success. On a success, he can provide subsistence living for himself and four additional creatures, and on a critical success, he can take care of himself and eight additional creatures.
Reactive Shield (R) Frederick can snap his buckler into place just as he would take a blow, avoiding the hit at the last second. He immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to his AC when determining the outcome of the triggering attack.
Speed 25 feet
Melee ♦ fist +9 [+5/+1] (agile, nonlethal), Damage 1d4+3 blugeoning
Melee ♦ dagger +9 [+5/+1] (agile, finesse), Damage 1d4+3 piercing or slashing
Melee ♦ longsword +9 [+4/-1], Damage 1d8+3 slashing or piercing
Melee ♦ shield bash +9 [+4/-1], Damage 1d6+3 blugeoning
Ranged ♦ dagger +7 [+3/-1] (agile, thrown 10 feet), Damage 1d4+3 piercing
Lunge ♦ Extending his body to its limits, Frederick attacks an enemy that would normally be beyond his reach. He makes a Strike with a melee weapon, increasing his reach by 5 feet for that Strike.
Power Attack ♦♦ Frederick unleashes a particularly powerful attack that clobbers his foe but leaves him a bit unsteady. He makes a melee Strike. This counts as two attacks when calculating his multiple attack penalty. If this Strike hits, he deals an extra die of weapon damage.
Raise a Shield ♦ Frederick positions his buckler to protect himself. When he has Raised a Shield, he gains a +1 circumstance bonus to AC. His shield remains raised until the start of his next turn.
Patroller - Creature 3
N ¦ Medium ¦ Human ¦ Humanoid
Perception +9
Languages Common, Elven
Skills Acrobatics +6, Athletics +8, Diplomacy +5, Intimidation +5, Lore (Forest) +6, Nature +7, Society +6, Stealth +0, Survival +9
Str +3, Dex +2, Con +2, Int +1, Wis +1, Cha +0
Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle
AC 18, Fort +9, Ref +8, Will +9
HP 44
Attack of Opportunity (R) If a creature within Frederick's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, he may lash out at them. He makes a melee Strike against the triggering creature. If his attack is a critical hit and the trigger was a manipulate action, he disrupts that action. This Strike doesn’t count toward his multiple attack penalty, and his multiple attack penalty doesn’t apply to this Strike.
Bravery Having faced countless foes and the chaos of battle, Frederick has learned how to stand strong in the face of fear and keep on fighting. When he rolls a success at a Will save against a fear effect, he gets a critical success instead. In addition, anytime he gains the frightened condition, reduce its value by 1.
Experienced Tracker Tracking is second nature to Frederick, and when necessary he can follow a trail without pause. He can Track while moving at full Speed by taking a –5 penalty to his Survival check.
Forager While using Survival to Subsist, if Frederick rolls any result worse than a success, he gets a success. On a success, he can provide subsistence living for himself and four additional creatures, and on a critical success, he can take care of himself and eight additional creatures.
Reactive Shield (R) Frederick can snap his buckler into place just as he would take a blow, avoiding the hit at the last second. He immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to his AC when determining the outcome of the triggering attack.
Wilderness Spotter When in forested terrain, Frederick can use Survival in place of Perception to roll initiative, in place of Perception to notice traps, and in place of Thievery to Disable traps found this way.
Speed 25 feet
Melee ♦ fist +10 [+6/+2] (agile, nonlethal), Damage 1d4+3 blugeoning
Melee ♦ dagger +10 [+6/+2] (agile, finesse), Damage 1d4+3 piercing or slashing
Melee ♦ longsword +10 [+5/+0], Damage 1d8+3 slashing or piercing
Melee ♦ shield bash +10 [+5/+0], Damage 1d6+3 blugeoning
Ranged ♦ dagger +8 [+4/+0] (agile, thrown 10 feet), Damage 1d4+3 piercing
Lunge ♦ Extending his body to its limits, Frederick attacks an enemy that would normally be beyond his reach. He makes a Strike with a melee weapon, increasing his reach by 5 feet for that Strike.
Power Attack ♦♦ Frederick unleashes a particularly powerful attack that clobbers his foe but leaves him a bit unsteady. He makes a melee Strike. This counts as two attacks when calculating his multiple attack penalty. If this Strike hits, he deals an extra die of weapon damage.
Raise a Shield ♦ Frederick positions his buckler to protect himself. When he has Raised a Shield, he gains a +1 circumstance bonus to AC. His shield remains raised until the start of his next turn.
Patroller - Creature 4
N ¦ Medium ¦ Human ¦ Humanoid
Perception +10
Languages Common, Elven
Skills Acrobatics +7, Athletics +9, Diplomacy +6, Intimidation +6, Lore (Forest) +7, Nature +8, Society +7, Stealth +0, Survival +10
Str +3, Dex +2, Con +2, Int +1, Wis +1, Cha +0
Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle
AC 19, Fort +10, Ref +9, Will +10
HP 56
Attack of Opportunity (R) If a creature within Frederick's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, he may lash out at them. He makes a melee Strike against the triggering creature. If his attack is a critical hit and the trigger was a manipulate action, he disrupts that action. This Strike doesn’t count toward his multiple attack penalty, and his multiple attack penalty doesn’t apply to this Strike.
Bravery Having faced countless foes and the chaos of battle, Frederick has learned how to stand strong in the face of fear and keep on fighting. When he rolls a success at a Will save against a fear effect, he gets a critical success instead. In addition, anytime he gains the frightened condition, reduce its value by 1.
Experienced Tracker Tracking is second nature to Frederick, and when necessary he can follow a trail without pause. He can Track while moving at full Speed by taking a –5 penalty to his Survival check.
Forager While using Survival to Subsist, if Frederick rolls any result worse than a success, he gets a success. On a success, he can provide subsistence living for himself and four additional creatures, and on a critical success, he can take care of himself and eight additional creatures.
Reactive Shield (R) Frederick can snap his buckler into place just as he would take a blow, avoiding the hit at the last second. He immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to his AC when determining the outcome of the triggering attack.
Shielded Stride When Frederick's shield is up, his enemies’ blows can’t touch him. When he has his shield raised, he can Stride to move half his Speed without triggering reactions that are triggered by his movement (such as Attacks of Opportunity).
Train Animal See: Train Animal.
Wilderness Spotter When in forested terrain, Frederick can use Survival in place of Perception to roll initiative, in place of Perception to notice traps, and in place of Thievery to Disable traps found this way.
Speed 25 feet
Melee ♦ fist +11 [+7/+3] (agile, nonlethal), Damage 1d4+3 blugeoning
Melee ♦ dagger +11 [+7/+3] (agile, finesse), Damage 1d4+3 piercing or slashing
Melee ♦ longsword +11 [+6/+1], Damage 1d8+3 slashing or piercing
Melee ♦ shield bash +11 [+6/+1], Damage 1d6+3 blugeoning
Ranged ♦ dagger +9 [+5/+1] (agile, thrown 10 feet), Damage 1d4+3 piercing
Lunge ♦ Extending his body to its limits, Frederick attacks an enemy that would normally be beyond his reach. He makes a Strike with a melee weapon, increasing his reach by 5 feet for that Strike.
Power Attack ♦♦ Frederick unleashes a particularly powerful attack that clobbers his foe but leaves him a bit unsteady. He makes a melee Strike. This counts as two attacks when calculating his multiple attack penalty. If this Strike hits, he deals an extra die of weapon damage.
Raise a Shield ♦ Frederick positions his buckler to protect himself. When he has Raised a Shield, he gains a +1 circumstance bonus to AC. His shield remains raised until the start of his next turn.
Patroller - Creature 5
N ¦ Medium ¦ Human ¦ Humanoid
Perception +11
Languages Common, Elven
Skills Acrobatics +9, Athletics +13, Diplomacy +7, Intimidation +7, Lore (Forest) +10, Nature +9, Society +8, Stealth +1, Survival +11
Str +4, Dex +3, Con +3, Int +1, Wis +2, Cha +0
Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle
AC 21, Fort +12, Ref +11, Will +11
HP 73
Attack of Opportunity (R) If a creature within Frederick's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, he may lash out at them. He makes a melee Strike against the triggering creature. If his attack is a critical hit and the trigger was a manipulate action, he disrupts that action. This Strike doesn’t count toward his multiple attack penalty, and his multiple attack penalty doesn’t apply to this Strike.
Bravery Having faced countless foes and the chaos of battle, Frederick has learned how to stand strong in the face of fear and keep on fighting. When he rolls a success at a Will save against a fear effect, he gets a critical success instead. In addition, anytime he gains the frightened condition, reduce its value by 1.
Experienced Tracker Tracking is second nature to Frederick, and when necessary he can follow a trail without pause. He can Track while moving at full Speed by taking a –5 penalty to his Survival check.
Forager While using Survival to Subsist, if Frederick rolls any result worse than a success, he gets a success. On a success, he can provide subsistence living for himself and four additional creatures, and on a critical success, he can take care of himself and eight additional creatures.
Reactive Shield (R) Frederick can snap his buckler into place just as he would take a blow, avoiding the hit at the last second. He immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to his AC when determining the outcome of the triggering attack.
Sense Allies Like many humans raised in a close-knit community, Frederick has always been strongly attuned to the presence of others. Willing allies that he is aware of within 60 feet that would otherwise be undetected by him are instead hidden from him. The flat check for his to target willing allies within 60 feet that are hidden from him is 5 instead of 11.Shielded Stride When Frederick's shield is up, his enemies’ blows can’t touch him. When he has his shield raised, he can Stride to move half his Speed without triggering reactions that are triggered by his movement (such as Attacks of Opportunity).
Train Animal See: Train Animal.
Wilderness Spotter When in forested terrain, Frederick can use Survival in place of Perception to roll initiative, in place of Perception to notice traps, and in place of Thievery to Disable traps found this way.
Speed 25 feet
Melee ♦ fist +13 [+9/+5] (agile, nonlethal), Damage 1d4+4 blugeoning
Melee ♦ dagger +13 [+9/+5] (agile, finesse), Damage 1d4+4 piercing or slashing
Melee ♦ longsword +15 [+10/+5], Damage 1d8+4 slashing or piercing; if Frederick successfully lands a critical hit on a creature, the target is flat-footed until the start of his next turn.
Melee ♦ shield bash +13 [+8/+3], Damage 1d6+4 blugeoning
Ranged ♦ dagger +11 [+7/+3] (agile, thrown 10 feet), Damage 1d4+4 piercing
Lunge ♦ Extending his body to its limits, Frederick attacks an enemy that would normally be beyond his reach. He makes a Strike with a melee weapon, increasing his reach by 5 feet for that Strike.
Power Attack ♦♦ Frederick unleashes a particularly powerful attack that clobbers his foe but leaves him a bit unsteady. He makes a melee Strike. This counts as two attacks when calculating his multiple attack penalty. If this Strike hits, he deals an extra die of weapon damage.
Raise a Shield ♦ Frederick positions his buckler to protect himself. When he has Raised a Shield, he gains a +1 circumstance bonus to AC. His shield remains raised until the start of his next turn.
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