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Anna Brinley

Tiffania "Anna" Brinley is a guard and patroller operating (and living) out of Schwarzwald Outpost in the region of the Surewild. Her main duties in the region boil down to patrolling the roads on horseback, and dealing with bandits and petty criminals.

Physical Appearance

Anna is a tall and well-muscled woman of mixed Ulfen descent, rarely seen out of her blue and silver military-style uniform. Her pale skin tends towards sunburn over tanning, her eyes are hazel, and her rust-red hair is kept in a utilitarian braid under a tricorn hat.

Relationships

TABLETOP STATISTICS

Anna Brinley is the players' level minus one, to a minimum of one (1) and a maximum of five (5).

Level 1

Patroller - Creature 1

N ¦ Medium ¦ Human ¦ Humanoid


Perception +7

Languages Common, Elven

Skills Acrobatics +4, Athletics +6, Diplomacy +3, Intimidation +3, Lore (Forest) +4, Nature +5, Society +4, Stealth +0, Survival +5

Str +3, Dex +2, Con +2, Int +1, Wis +1, Cha +0

Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle


AC 16, Fort +7, Ref +6, Will +5

HP 20

Attack of Opportunity (R) If a creature within Anna's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, she may lash out at them. She makes a melee Strike against the triggering creature. If her attack is a critical hit and the trigger was a manipulate action, she disrupts that action. This Strike doesn’t count toward her multiple attack penalty, and her multiple attack penalty doesn’t apply to this Strike.

Forager While using Survival to Subsist, if Anna rolls any result worse than a success, she gets a success. On a success, she can provide subsistence living for herself and four additional creatures, and on a critical success, she can take care of herself and eight additional creatures.

Reactive Shield (R) Anna can snap her buckler into place just as she would take a blow, avoiding the hit at the last second. She immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to her AC when determining the outcome of the triggering attack.


Speed 25 feet

Melee ♦ fist +8 [+4/+0] (agile, nonlethal), Damage 1d4+3 blugeoning

Melee ♦ dagger +8 [+4/+0] (agile, finesse), Damage 1d4+3 piercing or slashing

Melee ♦ longsword +8 [+3/-2], Damage 1d8+3 slashing or piercing

Melee ♦ shield bash +8 [+3/-2], Damage 1d6+3 blugeoning

Ranged ♦ dagger +6 [+2/-2] (agile, thrown 10 feet), Damage 1d4+3 piercing

Power Attack ♦♦ Anna unleashes a particularly powerful attack that clobbers her foe but leaves her a bit unsteady. She makes a melee Strike. This counts as two attacks when calculating her multiple attack penalty. If this Strike hits, she deals an extra die of weapon damage.

Raise a Shield ♦ Anna positions her buckler to protect herself. When she has Raised a Shield, she gains a +1 circumstance bonus to AC. Her shield remains raised until the start of her next turn.


 
  Level 2

Patroller - Creature 2

N ¦ Medium ¦ Human ¦ Humanoid


Perception +8

Languages Common, Elven

Skills Acrobatics +5, Athletics +7, Diplomacy +4, Intimidation +4, Lore (Forest) +5, Nature +6, Society +5, Stealth +0, Survival +6

Str +3, Dex +2, Con +2, Int +1, Wis +1, Cha +0

Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle


AC 17, Fort +8, Ref +7, Will +6

HP 32

Attack of Opportunity (R) If a creature within Anna's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, she may lash out at them. She makes a melee Strike against the triggering creature. If her attack is a critical hit and the trigger was a manipulate action, she disrupts that action. This Strike doesn’t count toward her multiple attack penalty, and her multiple attack penalty doesn’t apply to this Strike.

Experienced Tracker Tracking is second nature to Anna, and when necessary she can follow a trail without pause. She can Track while moving at full Speed by taking a –5 penalty to her Survival check.

Forager While using Survival to Subsist, if Anna rolls any result worse than a success, she gets a success. On a success, she can provide subsistence living for herself and four additional creatures, and on a critical success, she can take care of herself and eight additional creatures.

Reactive Shield (R) Anna can snap her buckler into place just as she would take a blow, avoiding the hit at the last second. She immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to her AC when determining the outcome of the triggering attack.


Speed 25 feet

Melee ♦ fist +9 [+5/+1] (agile, nonlethal), Damage 1d4+3 blugeoning

Melee ♦ dagger +9 [+5/+1] (agile, finesse), Damage 1d4+3 piercing or slashing

Melee ♦ longsword +9 [+4/-1], Damage 1d8+3 slashing or piercing

Melee ♦ shield bash +9 [+4/-1], Damage 1d6+3 blugeoning

Ranged ♦ dagger +7 [+3/-1] (agile, thrown 10 feet), Damage 1d4+3 piercing

Lunge ♦ Extending her body to its limits, Anna attacks an enemy that would normally be beyond her reach. She makes a Strike with a melee weapon, increasing her reach by 5 feet for that Strike.

Power Attack ♦♦ Anna unleashes a particularly powerful attack that clobbers her foe but leaves her a bit unsteady. She makes a melee Strike. This counts as two attacks when calculating her multiple attack penalty. If this Strike hits, she deals an extra die of weapon damage.

Raise a Shield ♦ Anna positions her buckler to protect herself. When she has Raised a Shield, she gains a +1 circumstance bonus to AC. Her shield remains raised until the start of her next turn.


 
  Level 3

Patroller - Creature 3

N ¦ Medium ¦ Human ¦ Humanoid


Perception +9

Languages Common, Elven

Skills Acrobatics +6, Athletics +8, Diplomacy +5, Intimidation +5, Lore (Forest) +6, Nature +7, Society +6, Stealth +0, Survival +9

Str +3, Dex +2, Con +2, Int +1, Wis +1, Cha +0

Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle


AC 18, Fort +9, Ref +8, Will +9

HP 44

Attack of Opportunity (R) If a creature within Anna's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, she may lash out at them. She makes a melee Strike against the triggering creature. If her attack is a critical hit and the trigger was a manipulate action, she disrupts that action. This Strike doesn’t count toward her multiple attack penalty, and her multiple attack penalty doesn’t apply to this Strike.

Bravery Having faced countless foes and the chaos of battle, Anna has learned how to stand strong in the face of fear and keep on fighting. When she rolls a success at a Will save against a fear effect, she gets a critical success instead. In addition, anytime she gains the frightened condition, reduce its value by 1.

Experienced Tracker Tracking is second nature to Anna, and when necessary she can follow a trail without pause. She can Track while moving at full Speed by taking a –5 penalty to her Survival check.

Forager While using Survival to Subsist, if Anna rolls any result worse than a success, she gets a success. On a success, she can provide subsistence living for herself and four additional creatures, and on a critical success, she can take care of herself and eight additional creatures.

Reactive Shield (R) Anna can snap her buckler into place just as she would take a blow, avoiding the hit at the last second. She immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to her AC when determining the outcome of the triggering attack.

Wilderness Spotter When in forested terrain, Anna can use Survival in place of Perception to roll initiative, in place of Perception to notice traps, and in place of Thievery to Disable traps found this way.


Speed 25 feet

Melee ♦ fist +10 [+6/+2] (agile, nonlethal), Damage 1d4+3 blugeoning

Melee ♦ dagger +10 [+6/+2] (agile, finesse), Damage 1d4+3 piercing or slashing

Melee ♦ longsword +10 [+5/+0], Damage 1d8+3 slashing or piercing

Melee ♦ shield bash +10 [+5/+0], Damage 1d6+3 blugeoning

Ranged ♦ dagger +8 [+4/+0] (agile, thrown 10 feet), Damage 1d4+3 piercing

Lunge ♦ Extending her body to its limits, Anna attacks an enemy that would normally be beyond her reach. She makes a Strike with a melee weapon, increasing her reach by 5 feet for that Strike.

Power Attack ♦♦ Anna unleashes a particularly powerful attack that clobbers her foe but leaves her a bit unsteady. She makes a melee Strike. This counts as two attacks when calculating her multiple attack penalty. If this Strike hits, she deals an extra die of weapon damage.

Raise a Shield ♦ Anna positions her buckler to protect herself. When she has Raised a Shield, she gains a +1 circumstance bonus to AC. Her shield remains raised until the start of her next turn.


 
  Level 4

Patroller - Creature 4

N ¦ Medium ¦ Human ¦ Humanoid


Perception +10

Languages Common, Elven

Skills Acrobatics +7, Athletics +9, Diplomacy +6, Intimidation +6, Lore (Forest) +7, Nature +8, Society +7, Stealth +0, Survival +10

Str +3, Dex +2, Con +2, Int +1, Wis +1, Cha +0

Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle


AC 19, Fort +10, Ref +9, Will +10

HP 56

Attack of Opportunity (R) If a creature within Anna's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, she may lash out at them. She makes a melee Strike against the triggering creature. If her attack is a critical hit and the trigger was a manipulate action, she disrupts that action. This Strike doesn’t count toward her multiple attack penalty, and her multiple attack penalty doesn’t apply to this Strike.

Bravery Having faced countless foes and the chaos of battle, Anna has learned how to stand strong in the face of fear and keep on fighting. When she rolls a success at a Will save against a fear effect, she gets a critical success instead. In addition, anytime she gains the frightened condition, reduce its value by 1.

Experienced Tracker Tracking is second nature to Anna, and when necessary she can follow a trail without pause. She can Track while moving at full Speed by taking a –5 penalty to her Survival check.

Forager While using Survival to Subsist, if Anna rolls any result worse than a success, she gets a success. On a success, she can provide subsistence living for herself and four additional creatures, and on a critical success, she can take care of herself and eight additional creatures.

Reactive Shield (R) Anna can snap her buckler into place just as she would take a blow, avoiding the hit at the last second. She immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to her AC when determining the outcome of the triggering attack.

Shielded Stride When Anna's shield is up, her enemies’ blows can’t touch her. When she has her shield raised, she can Stride to move half her Speed without triggering reactions that are triggered by her movement (such as Attacks of Opportunity).

Train Animal See: Train Animal.

Wilderness Spotter When in forested terrain, Anna can use Survival in place of Perception to roll initiative, in place of Perception to notice traps, and in place of Thievery to Disable traps found this way.


Speed 25 feet

Melee ♦ fist +11 [+7/+3] (agile, nonlethal), Damage 1d4+3 blugeoning

Melee ♦ dagger +11 [+7/+3] (agile, finesse), Damage 1d4+3 piercing or slashing

Melee ♦ longsword +11 [+6/+1], Damage 1d8+3 slashing or piercing

Melee ♦ shield bash +11 [+6/+1], Damage 1d6+3 blugeoning

Ranged ♦ dagger +9 [+5/+1] (agile, thrown 10 feet), Damage 1d4+3 piercing

Lunge ♦ Extending her body to its limits, Anna attacks an enemy that would normally be beyond her reach. She makes a Strike with a melee weapon, increasing her reach by 5 feet for that Strike.

Power Attack ♦♦ Anna unleashes a particularly powerful attack that clobbers her foe but leaves her a bit unsteady. She makes a melee Strike. This counts as two attacks when calculating her multiple attack penalty. If this Strike hits, she deals an extra die of weapon damage.

Raise a Shield ♦ Anna positions her buckler to protect herself. When she has Raised a Shield, she gains a +1 circumstance bonus to AC. Her shield remains raised until the start of her next turn.


 
  Level 5

Patroller - Creature 5

N ¦ Medium ¦ Human ¦ Humanoid


Perception +11

Languages Common, Elven

Skills Acrobatics +9, Athletics +13, Diplomacy +7, Intimidation +7, Lore (Forest) +10, Nature +9, Society +8, Stealth +1, Survival +11

Str +4, Dex +3, Con +3, Int +1, Wis +2, Cha +0

Items dagger x2, longsword, buckler with shield boss, chain shirt, uniform, signal whistle


AC 21, Fort +12, Ref +11, Will +11

HP 73

Attack of Opportunity (R) If a creature within Anna's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using, she may lash out at them. She makes a melee Strike against the triggering creature. If her attack is a critical hit and the trigger was a manipulate action, she disrupts that action. This Strike doesn’t count toward her multiple attack penalty, and her multiple attack penalty doesn’t apply to this Strike.

Bravery Having faced countless foes and the chaos of battle, Anna has learned how to stand strong in the face of fear and keep on fighting. When she rolls a success at a Will save against a fear effect, she gets a critical success instead. In addition, anytime she gains the frightened condition, reduce its value by 1.

Experienced Tracker Tracking is second nature to Anna, and when necessary she can follow a trail without pause. She can Track while moving at full Speed by taking a –5 penalty to her Survival check.

Forager While using Survival to Subsist, if Anna rolls any result worse than a success, she gets a success. On a success, she can provide subsistence living for herself and four additional creatures, and on a critical success, she can take care of herself and eight additional creatures.

Reactive Shield (R) Anna can snap her buckler into place just as she would take a blow, avoiding the hit at the last second. She immediately uses the Raise a Shield action and gains a +1 circumstance bonus to AC. This bonus applies to her AC when determining the outcome of the triggering attack.

Sense Allies Like many humans raised in a close-knit community, Anna has always been strongly attuned to the presence of others. Willing allies that she is aware of within 60 feet that would otherwise be undetected by her are instead hidden from her. The flat check for her to target willing allies within 60 feet that are hidden from her is 5 instead of 11.

Shielded Stride When Anna's shield is up, her enemies’ blows can’t touch her. When she has her shield raised, she can Stride to move half her Speed without triggering reactions that are triggered by her movement (such as Attacks of Opportunity).

Train Animal See: Train Animal.

Wilderness Spotter When in forested terrain, Anna can use Survival in place of Perception to roll initiative, in place of Perception to notice traps, and in place of Thievery to Disable traps found this way.


Speed 25 feet

Melee ♦ fist +13 [+9/+5] (agile, nonlethal), Damage 1d4+4 blugeoning

Melee ♦ dagger +13 [+9/+5] (agile, finesse), Damage 1d4+4 piercing or slashing

Melee ♦ longsword +15 [+10/+5], Damage 1d8+4 slashing or piercing; if Anna successfully lands a critical hit on a creature, the target is flat-footed until the start of her next turn.

Melee ♦ shield bash +13 [+8/+3], Damage 1d6+4 blugeoning

Ranged ♦ dagger +11 [+7/+3] (agile, thrown 10 feet), Damage 1d4+4 piercing

Lunge ♦ Extending her body to its limits, Anna attacks an enemy that would normally be beyond her reach. She makes a Strike with a melee weapon, increasing her reach by 5 feet for that Strike.

Power Attack ♦♦ Anna unleashes a particularly powerful attack that clobbers her foe but leaves her a bit unsteady. She makes a melee Strike. This counts as two attacks when calculating her multiple attack penalty. If this Strike hits, she deals an extra die of weapon damage.

Raise a Shield ♦ Anna positions her buckler to protect herself. When she has Raised a Shield, she gains a +1 circumstance bonus to AC. Her shield remains raised until the start of her next turn.


 
Children

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