Freddy Gascoigne
Freddy is the son of Frederick Gascoigne and Isabella. He serves as the stable boy for Schwarzwald Outpost.
Despite not sharing a common language, he and Toben often play together.
Physical Appearance
TBD.
TABLETOP STATISTICS
Show SpoilerFrederick "Freddy" Cascoigne Jr.
Young Male Human Commoner 1
N Small humanoid (human)
Init +1; Senses Perception -1
DEFENSE
AC 13, touch 12, flat footed 12 (+1 armour, +1 Dex, +1 size)
HP 3 (1 HD; 1d6)
Fort +0, Ref +1, Will -1
OFFENSE
Speed 30 ft.
Melee Quarterstaff +0 (1d4-1)
Melee Belt Knife -4 (1d3-1)
STATISTICS
Str 9, Dex 13, Con 11, Int 8, Wis 8, Cha 12
Base Atk +0; CMB -1; CMD 9
Feats Animal Affinity, Horse Whisperer
Skills Handle Animal +7(+2), Ride +7(+2)
Languages Common
Combat Gear Thunderstone, Tindertwigs x20
Gear Quarterstaff, Belt Knife, Padded Armour, Basic Outfit, Hemp Rope (50ft), Jar of Bugs, Ball of Twine, Curry Comb, Apple, Stick of Chalk x2
Money 2cp 5sp
RACIAL TRAITS
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
TRAITS AND DRAWBACKS
Young: Freddy is considered small size, takes a -2 penalty to Str, Con, and Wis, and gains a +2 bonus to Dex.
CLASS FEATURES
Weapon and Armour Proficiency: Freddy is proficient with one simple weapon (quarterstaff). He is not proficient with any other weapons, nor is he proficient with any type of armor or shield.
Class Skills: Freddy's class skills are Climb, Craft, Handle Animal, Perception, Profession, Ride, and Swim.
FEATS
Animal Affinity: Freddy gets a +2 bonus on all Handle Animal and Ride skill checks. If he has 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Horse Whisperer: Freddy gains a +2 bonus on Handle Animal and Ride checks to handle or ride horses. In addition, he can attempt one Handle Animal check to issue a command to all horses within a 60-foot radius. An opponent whose animal companion or mount is within range can attempt a DC 20 Handle Animal check as an immediate action to prevent their horse from being influenced by him. If the opponent succeeds, he cannot influence that creature again for 1 hour.
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