Wight Species in The True Dark Ages | World Anvil

Wight

Wight CR: 3

Medium undead, neutral evil
Armor Class: 14 (studded leather)
Hit Points: 45 6d8+18
Speed: 30 ft

STR

15 +2

DEX

14 +2

CON

16 +3

INT

10 +0

WIS

13 +1

CHA

15 +2

Skills: Perception +3, Stealth +4
Damage Resistances: Necrotic, Bludgeoning, Piercing, and Slashing from silvered weapons
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 ft, passive Perception 13
Languages: The languages it knew in life
Challenge Rating: 3

Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.   Undead Nature. A wight doesn't require air, food, drink, or sleep.

Actions

Multiattack. The wight makes two longsword attacks, or two longbow attacks. It can use it's Life Drain in place of one Longsword attack.   Life Drain. Melee Weapon Attack +4 to hit, reach 5 ft, one creature. Hit 5 1d6+2 necrotic damage. The target must succeed on a DC 13 Constitution saving throw, or it's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces it's hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or it's body destroyed. The wight can have no more than twelve zombies under it's control at any one time.   Longsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 6 1d8+2 slashing damage or 7 1d10+2 slashing damage if used two-handed.   Longbow. Ranged Weapon Attack +4 to hit, ranged 150/600 ft, one target. Hit 6 1d8+2 piercing damage.

Wights are undead, with a name meaning 'person' in old English (Wiht). It is related to the word Wicht in German (meaning 'small, poor or miserable man'). In this case, the wight is a form of undead that has given into personal vanity & evil deeds before dying. These emotions cause the wight to reanimate, usually by attracting the attention of deities related to death & ambition. The one thing the wight cannot stand is to see itself in full light due to it's vanity, as it would cause it to understand all that it has lost. They are regularly sought out and bought to serve evil creatures, especially wraiths, necromancers and vampires who use them as shock troops in their undead armies. They still have a grasp of tactics, and when they can override the need for destruction, will work to this end.

Suggested Environments

Graveyards, ruins, battle sites.

Related Organizations

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