Stone Golem
Stone Golem CR: 10
STR
22 +6
DEX
9 -1
CON
20 +5
INT
3 -4
WIS
11 +0
CHA
1 -5
Immutable Form. The golem is immune to any spell or effect that would alter it's form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack +10 to hit, reach 5 ft, one target. Hit 19 3d8+6 bludgeoning attacks. Slow (Recharge 5-6). The golem targets one or more creatures it can see within 10 feet of it. Each creature must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, it's speed is halved, and it can't make more than one attack on it's turn. In addition, the target can take an action or a bonus action on it's turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of it's turns, ending the effect ending the effect on itself on a success.
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